Game Developer - Remote

YO AI Labs

New York (NY)

Remote

USD 55,000 - 110,000

Full time

8 days ago

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Job summary

YO AI Labs is seeking a remote contractor Game Developer to create realistic gameplay challenges and evaluation tasks for AI systems. You will build small game projects, craft bugs and challenges, and write clear instructions with acceptance criteria.

A strong portfolio and fluency in modern engines are essential. Responsibilities include defining success criteria, developing reference solutions, and playtesting tasks for reliability and solvability.

Qualifications

  • Demonstrated game development experience with a strong portfolio or published projects.
  • Proficiency in Unity, Godot, or Unreal Engine.
  • Experience with C#, GDScript, C++, or Blueprints.
  • Strong debugging, gameplay testing, and problem-solving skills.
  • Excellent written communication skills.

Responsibilities

  • Build small game projects or interactive scenes using major game engines.
  • Create realistic gameplay bugs and feature-development challenges.
  • Write clear task instructions and acceptance criteria.
  • Develop reference solutions for bug fixes and feature implementations.
  • Define success criteria, including expected visuals, inputs, and in-game states.
  • Playtest tasks to ensure they are reliable and solvable.

Skills

Game development experience
Bug hunting and debugging
Written communication

Tools

Unity
Godot
Unreal Engine
C#
GDScript
C++
Blueprints

Job description

Role Title: Game Developer

Role Type: Contractor
Location: Remote

We are seeking experienced Game Developers to create realistic gameplay challenges that help evaluate and improve AI systems. Developers from AAA studios, indie teams, or solo projects are welcome.

Key Responsibilities
  • Build small game projects or interactive scenes using major game engines.
  • Create realistic gameplay bugs and feature-development challenges.
  • Write clear task instructions and acceptance criteria.
  • Develop reference solutions for bug fixes and feature implementations.
  • Define success criteria, including expected visuals, inputs, and in-game states.
  • Playtest tasks to ensure they are reliable and solvable.
Required Qualifications
  • Demonstrated game development experience with a strong portfolio or published projects.
  • Proficiency in Unity, Godot, or Unreal Engine.
  • Experience with C#, GDScript, C++, or Blueprints.
  • Strong debugging, gameplay testing, and problem-solving skills.
  • Excellent written communication skills.

Preferred: Experience in game QA, technical or systems design, automated testing, or AI evaluation.

Compensation

Payment is based on completed tasks that meet project specifications. Minimum weekly submission requirements apply.

Application Note: A portfolio showcasing your best work is essential and plays a major role in selection.

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