Game Developer

Remolity, Inc.

United States

Remote

USD 60,000 - 90,000

Full time

2 days ago
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Benefits offered by this job

Remote contract work
No prior AI experience required

Job summary

micro1 is seeking game developers to craft small-scale game projects and interactive scenes within major game engines. You will design tasks, embed realistic bugs, and build challenges across multiple systems, then draft concise briefs and reference solutions to guide others.

Applicants should show a strong game development portfolio and proficiency with at least one engine (Unity, Godot, Unreal), along with scripting in C#, C++, or Blueprints, and solid written communication skills.

Qualifications

  • Portfolio of verifiable game projects or published work (sites like itch.io, Steam, GitHub).
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal).
  • Experience with editor tools, scene management, and debugging utilities.
  • Ability to interpret, troubleshoot, and enhance gameplay logic.

Responsibilities

  • Design and build small-scale game projects or interactive scenes in a major game engine.
  • Integrate realistic gameplay bugs requiring thorough playtesting and analysis.
  • Develop multifaceted gameplay feature challenges across multiple in-game systems.
  • Draft clear briefs emulating task instructions for players, designers, or producers.
  • Create reference solutions including bug fixes and feature implementations.
  • Define detailed success criteria with input sequences and verifiable in-game states.
  • Conduct end-to-end playtesting to ensure reliability and solvability.

Skills

Game development portfolio
Game engine proficiency
C# scripting
GDScript
C++
Blueprints
Strong written communication

Tools

Unity
Godot
Unreal

Job description

micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters. Leverage your hands-on experience to build authentic debugging and feature challenges within real game projects, directly impacting how AI agents learn to analyze, play, and develop games. Developers from all backgrounds—whether from AAA studios, indie circles, or solo projects—are encouraged to participate.

Responsibilities
  • Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
  • Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
  • Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment.
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability.
Preferred Qualifications
  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio of verifiable projects or published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped titles).
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Benefits
  • Remote contract work
  • No prior AI experience required
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