Remote Game Developer for AI-Driven QA Tasks

Remotebridge

United States

Remote

USD 34,000 - 83,000

Part time

26 hours ago
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Job summary

Remotebridge is seeking a Game Developer for remote contractor work focused on training AI-enabled game creation and interaction. You will craft small-scale game projects in leading engines, create task briefs and reference solutions, and design robust playtesting challenges to guide AI learning.

The role welcomes contributors from AAA, indie, solo projects, or serious hobby contexts, emphasizing hands-on debugging and feature challenges.

Qualifications

  • Demonstrated experience in game development across AAA, indie, solo or hobby contexts.
  • A portfolio or published work (personal site, itch.io, Steam, GitHub, jams or credits).
  • Advanced proficiency with at least one major engine (Unity, Unreal, Godot).
  • Familiarity with editor tools, scene management, and debugging utilities.

Responsibilities

  • Design and build small-scale game projects or interactive scenes in a major game engine for assessment tasks.
  • Integrate realistic gameplay bugs requiring playtesting and on-screen analysis.
  • Develop multifaceted gameplay feature challenges across multiple in-game systems.
  • Draft concise briefs and reference solutions for each task, including bug fixes and features.
  • Define detailed success criteria, including inputs, visuals, and in-game states.
  • Conduct end-to-end playtesting to ensure reliability and solvability.

Skills

Game development
Portfolio
Game engine proficiency
Scripting languages
Playtesting
Written communication

Tools

Unity
Unreal
Godot

Job description

Remotebridge is seeking a Game Developer for remote contractor work focused on training AI-enabled game creation and interaction. You will craft small-scale game projects in leading engines, create task briefs and reference solutions, and design robust playtesting challenges to guide AI learning.

The role welcomes contributors from AAA, indie, solo projects, or serious hobby contexts, emphasizing hands-on debugging and feature challenges.

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