Game Developer (Remote-Worldwide)

Your Software Supplier

United States

Hybrid

USD 70,000 - 100,000

Full time

26 hours ago
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Job summary

micro1 seeks a skilled game development specialist to design interactive tasks and evaluate AI-driven gameplay scenarios. You will craft tasks, implement bugs and features, and define clear success criteria for robust testing.

You should show extensive game engine experience (Unity/Unreal/Godot), strong scripting capabilities, and a proven portfolio. Collaboration with designers and producers is essential for precise task briefs and reliable results.

Qualifications

  • Experience in game development across AAA, indie, solo, or serious hobby contexts.
  • Portfolio or published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits).
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools and debugging utilities.
  • Familiarity with scripting languages such as C#, GDScript, C++, or Blueprints.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication for drafting task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or AI evaluation projects is a plus.

Responsibilities

  • Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
  • Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
  • Create comprehensive reference solutions—including bug fixes and feature implementations for every assignment.
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

Skills

Game development experience
Portfolio
Major game engine proficiency
Scripting languages
Iterative playtesting
Written communication
QA / AI evaluation experience

Tools

Unity Editor
Unreal Editor
Godot Editor

Job description

About the Role

This job is with our partner micro1. micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems

Scope of Work
  • Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.

  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.

  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.

  • Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.

  • Create comprehensive reference solutions—including both bug fixes and feature implementations for every assignment.

  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.

  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability.

Preferred Qualifications
  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.

  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.

  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.

  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.

  • Proven ability to identify and resolve gameplay issues through iterative playtesting.

  • Strong written communication skills for drafting precise task instructions and acceptance criteria.

  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.

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