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OpenTrain AI is seeking game developers to test AI-driven tasks remotely in the United States. Build compact game prototypes and playable scenes in Unity, Godot, or Unreal, add realistic gameplay bugs, and describe requests as player, designer, or producer.
You will supply expected fixes, set pass criteria, and run end-to-end tasks to verify playability. This is freelance, part-time, fully remote with flexible scheduling and payment per accepted task at $25–$60 per hour equivalent.
Build and playtest compact games and playable scenes that test how AI systems analyze, debug, and build games.
AI companies need game developers to test AI systems on real game-development work. The project involves building compact game prototypes and playable scenes, adding realistic gameplay bugs and multi-system feature problems, and describing each request as a player, designer, or producer would. You will supply expected fixes, set pass criteria with input sequences and observable results, and run every task end to end to check that it is playable and solvable. This is that work, done remotely around your schedule.
OpenTrain AI connects experienced professionals with paid, part-time AI training work: shaping and improving the AI systems that companies are building right now.