Game Developer, Part-Time AI Game Evaluation - Remote (United States)

OpenTrain AI

United States

Remote

USD 34,000 - 83,000

Part time

5 days ago
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Benefits offered by this job

Fully remote
Flexible schedule
Independent contractor

Job summary

OpenTrain AI is seeking game developers to test AI-driven tasks remotely in the United States. Build compact game prototypes and playable scenes in Unity, Godot, or Unreal, add realistic gameplay bugs, and describe requests as player, designer, or producer.

You will supply expected fixes, set pass criteria, and run end-to-end tasks to verify playability. This is freelance, part-time, fully remote with flexible scheduling and payment per accepted task at $25–$60 per hour equivalent.

Qualifications

  • Must have AAA, indie, solo, or serious hobby game-development experience and publicly share a portfolio or shipped title.
  • Advanced knowledge of Unity, Godot, or Unreal and related development tools.
  • Ability to write clear briefs from a player/designer/producer perspective and identify fixes.

Responsibilities

  • Build compact game projects or playable scenes using Unity, Godot, or Unreal.
  • Introduce gameplay bugs and features spanning multiple systems, then run tasks end-to-end.
  • Write briefs from player/designer/producer perspectives with expected fixes and work.
  • Set pass criteria using input sequences, visuals, and verifiable game states.

Skills

Advanced game testing
Playtesting
Prototyping
Bug finding
English communication

Tools

Unity
Godot
Unreal Engine
Debugging tools
Editor tools

Job description

  • $25–$60 per hour equivalent, paid per accepted task
  • Fully flexible schedule

Build and playtest compact games and playable scenes that test how AI systems analyze, debug, and build games.

AI companies need game developers to test AI systems on real game-development work. The project involves building compact game prototypes and playable scenes, adding realistic gameplay bugs and multi-system feature problems, and describing each request as a player, designer, or producer would. You will supply expected fixes, set pass criteria with input sequences and observable results, and run every task end to end to check that it is playable and solvable. This is that work, done remotely around your schedule.

What you'll do
  • Build compact game projects or playable scenes using Unity, Godot, or Unreal
  • Introduce gameplay bugs and features that span several systems, then run each task end to end
  • Write briefs from a player, designer, or producer perspective, and provide the expected fixes and feature work
  • Set pass criteria using input sequences, expected visuals, and game states you can verify
Why this is worth your time
  • Earn $25–$60 an hour equivalent, paid per accepted task
  • Use your game development skills on small projects, interactive scenes, bugs, and feature implementations
  • Use hands-on playtesting to check that game tasks behave consistently and can be completed
  • Fully remote and flexible, no fixed shifts, no commute
Who this is for
  • Have AAA, indie, solo, or serious hobby game-development experience and publicly share a portfolio, published project, game jam entry, or shipped title
  • Use Unity, Godot, or Unreal at an advanced level, including debugging utilities, scene management, and editor tools
  • Fluent in English
  • No AI experience needed.
Pay and details
  • $25–$60 per hour equivalent; pay is per accepted task, as an independent contractor
  • Part-time, flexible schedule; fully remote, United States
About OpenTrain AI

OpenTrain AI connects experienced professionals with paid, part-time AI training work: shaping and improving the AI systems that companies are building right now.

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