Game Developer – Remote (Worldwide)

RemoteJobsOne

Detroit (MI)

Remote

USD 34,000 - 96,000

Part time

29 hours ago
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Benefits offered by this job

Remote work
Per-task pay

Job summary

RemoteJobsOne is seeking a Game Developer for a fully remote contractor role. You will design and implement small-scale game tasks in major engines, craft briefs, and define success criteria. This position is output-based, with pay per task and flexible weekly submission requirements.

Ideal candidates have a portfolio, experience in Unity/Unreal/Godot, and strong debugging and playtesting skills. You will create reference solutions and conduct end-to-end testing, collaborating across teams.

Qualifications

  • Demonstrated game development experience across AAA, indie or hobby projects.
  • Portfolio or published work demonstrating skills is essential.
  • Proficiency with at least one major engine (Unity, Godot, Unreal) and debugging tools.

Responsibilities

  • Design and build small-scale game projects or scenes in a major engine.
  • Introduce realistic gameplay bugs for testing and analysis.
  • Develop multifaceted gameplay challenges using multiple in-game systems.
  • Draft clear briefs emulating task instructions from players/designers.
  • Create reference solutions including bug fixes and features for tasks.
  • Define detailed success criteria and verifiable in-game states.
  • Conduct end-to-end playtesting to ensure reliability and solvability.

Skills

Game development
Portfolio
Unity/Unreal/Godot
Scripting languages
Playtesting
Documentation

Tools

Unity
Unreal
Godot
C#
GDScript
C++

Job description

IMPORTANT: after you apply, please check your email. We send you a link to complete your application — it is not considered until that last step is done. If you do not see it, check your spam folder.
This is a fully remote position, open to candidates based in 55 countries, including United States, United Kingdom, Canada, Germany, India, France, Netherlands, Singapore.
Pay: $25–$70/hr
Role Title: Game Developer
Role Type: Contractor
Location: Remote

Scope of Work
  • Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks.
  • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve.
  • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics.
  • Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers.
  • Create comprehensive reference solutions—including both bug fixes and feature implementations for every assignment.
  • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states.
  • Conduct end-to-end playtesting of each task to guarantee reliability and solvability.
Preferred Qualifications
  • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts.
  • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills.
  • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities.
  • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions and acceptance criteria.
  • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus.
Compensation Structure

Compensation is output-based; experts are paid per task that meets the project specifications. The time required to complete work may vary depending on the expert’s experience and workflow. Minimum submission requirements apply. Experts must submit a minimum of tasks per week.

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