Game Design Director - Live Ops & Combat Mastery

Electronic Arts

California

Hybrid

USD 180,000 - 240,000

Full time

14 days+

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Benefits offered by this job

Paid time off 3 weeks/yr (US)
Sick time 80 hours/yr
16 holidays/yr
Baby leave 10 weeks
Health/dental/vision insurance
Life insurance
Disability insurance
401(k)

Job summary

Electronic Arts is seeking a Game Design Director to define and drive gameplay direction across Battlefield Studios, uniting Criterion, DICE, Motive, and Ripple Effect. You will shape core combat and progression systems while aligning with creative and product goals.

You will mentor design leads, set standards for live service seasons, and collaborate with cross-disciplinary directors to deliver the game vision in a timely manner.

Qualifications

  • Experience with live service operations and ongoing title support.
  • Mastery of combat, gunplay, and progression systems.
  • Proven ability to design and balance game modes and gameplay loops.
  • History of leading design teams and directors to deliver on-time features.
  • Experience communicating with player communities and translating feedback into updates.

Responsibilities

  • Establish gameplay design vision and standards.
  • Deliver fun, balanced gameplay experiences.
  • Partner with Creative and Product leadership to roadmap prioritization.
  • Drive the design group to deliver high-quality features on schedule.
  • Align design direction with creative and product goals.
  • Support the production team in effective feature scoping.
  • Provide direction and mentorship to design leads and teams.
  • Implement a unified gameplay vision across live service seasons.
  • Empower leadership with clear design requirements for their areas.

Skills

Live service ops
Combat design
Gunplay design
Progression systems
Game mode design
Team leadership
Community communication
Design direction
Data-driven pivots
Cross-disciplinary collaboration

Job description

Electronic Arts is seeking a Game Design Director to define and drive gameplay direction across Battlefield Studios, uniting Criterion, DICE, Motive, and Ripple Effect. You will shape core combat and progression systems while aligning with creative and product goals.

You will mentor design leads, set standards for live service seasons, and collaborate with cross-disciplinary directors to deliver the game vision in a timely manner.

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