Directeur de la conception de jeu / Game Design Director

Electronic Arts

California

Hybrid

USD 180.000 - 240.000

Vollzeit

14 Tage+

Eine vollständige Bewerbung in einer Minute

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Benefits dieser Stelle

Paid time off 3 weeks/yr (US)
Sick time 80 hours/yr
16 holidays/yr
Baby leave 10 weeks
Health/dental/vision insurance
Life insurance
Disability insurance
401(k)

Zusammenfassung

Electronic Arts is seeking a Game Design Director to define and drive gameplay direction across Battlefield Studios, uniting Criterion, DICE, Motive, and Ripple Effect. You will shape core combat and progression systems while aligning with creative and product goals.

You will mentor design leads, set standards for live service seasons, and collaborate with cross-disciplinary directors to deliver the game vision in a timely manner.

Qualifikationen

  • Experience with live service operations and ongoing title support.
  • Mastery of combat, gunplay, and progression systems.
  • Proven ability to design and balance game modes and gameplay loops.
  • History of leading design teams and directors to deliver on-time features.
  • Experience communicating with player communities and translating feedback into updates.

Aufgaben

  • Establish gameplay design vision and standards.
  • Deliver fun, balanced gameplay experiences.
  • Partner with Creative and Product leadership to roadmap prioritization.
  • Drive the design group to deliver high-quality features on schedule.
  • Align design direction with creative and product goals.
  • Support the production team in effective feature scoping.
  • Provide direction and mentorship to design leads and teams.
  • Implement a unified gameplay vision across live service seasons.
  • Empower leadership with clear design requirements for their areas.

Kenntnisse

Live service ops
Combat design
Gunplay design
Progression systems
Game mode design
Team leadership
Community communication
Design direction
Data-driven pivots
Cross-disciplinary collaboration

Jobbeschreibung

Locations: Los Angeles - Del Rey, California, United States of America

  • Vancouver - Great Northern Way
  • British Columbia
  • Canada
  • Montreal
  • Quebec
  • Canada

Role ID

214955

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare for over two decades. With 100 million players and 5 billion hours played, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history, Battlefield 6, and the beginning of a new era with Battlefield REDSEC.

United under the banner of Battlefield Studios, four world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise - a connected Battlefield universe filled with immersive experiences built on our unique DNA.

We are looking for a Game Design Director who defines and drives the overall gameplay direction, ensuring the quality of gameplay systems, mechanics, and player interactions within the game.

What You’ll Do
  • Establish gameplay design vision and standards
  • Deliver fun, engaging, and balanced gameplay experiences.
  • Partner with Creative and Product leadership to establish a prioritized roadmap.
  • Drive the design group to deliver high-quality features on schedule.
  • Align design direction with established creative and product goals.
  • Support the production team in effective feature scoping.
  • Provide direction and mentorship to design leads and their teams.
  • Implement a unified gameplay vision across all live service seasons.
  • Empower creative leadership with clear design requirements for their respective areas.
What We’re Looking For
  • Extensive background in live service operations.
  • Design mastery of combat, gunplay, and progression systems.
  • Proficiency in game mode design (Battle Royale or similar).
  • Success in leading design teams and directors.
  • Experience communicating directly with player communities.
  • Ability to drive design direction through clear communication and influence.
  • Capability to provide frameworks and guardrails while allowing creative freedom.
  • Skill in mobilizing multi-disciplinary lead groups toward a single direction.
  • Effective collaboration with other discipline directors to deliver on game vision.
  • Ability to translate high-level direction into actionable design priorities.
  • Proficiency in translating player data and feedback into design pivots.
  • Proven track record leading design during the live operation of a game.
Pay Transparency - North America
COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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