Design Intern (Industrial / Mechanical)

leManoosh

New York (NY)

On-site

USD 66,000 - 79,000

Full time

4 days ago
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Job summary

MorphLabs is seeking a Design Intern in New York City to advance the physical design of a non-invasive headset for prosthetic control. You will own a well-scoped project from first sketch to tested part, primarily focusing on industrial design for fit, materials, and mechanisms, with collaboration from hardware engineers.

You will also contribute to product and interface design for software setup, calibration, and control screens, gaining hands-on experience from the founding team and delivering

Qualifications

  • Portfolio of physical products you designed and built yourself.
  • Sketch to CAD to physical prototype, many times over.
  • Design work that had to fit the human body (wearables, medical devices, protective or sports gear).
  • Mechanical sense: tolerances, materials, mechanisms and assembly.

Responsibilities

  • Form and identity: proportions, materials, color and finish of the headset.
  • Fit and comfort across a wide range of head shapes and sizes.
  • Electrode retention mechanisms, measured against signal quality.
  • Miniaturization and enclosures with the electrical engineers.
  • Prosthetic integration: mounts, housings and interfaces to prosthetic and robotic hands.
  • Prototyping and testing: sketch to CAD to physical parts, tested on real people.
  • Design for manufacture and documentation.
  • Product and interface design for setup, calibration and control screens.

Skills

Portfolio of physical products
Sketch to CAD to prototyping
Wearables/medical hardware design
Mechanical sense
Testing with real people

Tools

CAD

Job description

About MorphLabs

MorphLabs is building non-invasive telekinesis: a brain interface that turns movement intent into action, starting with people underserved by existing technology. We are starting with continuous, intuitive prosthetic control for upper-limb amputees, decoding movement intent from EEG in real time, without surgery or reliance on muscle sensors. We are a small, scrappy, high-throughput team in NYC.

The Opportunity

About MorphLabs is building non-invasive telekinesis: a brain interface that turns movement intent into action, starting with people underserved by existing technology. We are starting with continuous, intuitive prosthetic control for upper-limb amputees, decoding movement intent from EEG in real time, without surgery or reliance on muscle sensors. We are a small, scrappy, high-throughput team in NYC.

The role

Our headset has to fit many different heads, hold electrodes in steady contact with the scalp, stay comfortable through a full day, and look like something a person would choose to wear in public. It also has to work alongside a prosthetic hand. As a Design Intern, you'll spend five months on the physical design of that system, working directly with the founding team and our hardware engineers. You'll own a well-scoped project from first sketch to tested part. Most of the work is industrial design: fit, materials and mechanisms, plus a hand in how the headset looks and feels, carried all the way through mechanisms and working prototypes. Some of it is product and interface design for the software people use to set up, calibrate and control the system.

What You'll Do
  • Form and identity: proportions, materials, color and finish of the headset.
  • Fit and comfort across a wide range of head shapes and sizes.
  • Electrode retention mechanisms, measured against signal quality.
  • Miniaturization and enclosures with the electrical engineers.
  • Prosthetic integration: mounts, housings and interfaces to prosthetic and robotic hands.
  • Prototyping and testing: sketch to CAD to physical parts, tested on real people.
  • Design for manufacture and documentation.
  • Product and interface design for setup, calibration and control screens.
Who We're Looking For

Industrial designers who build: students, recent grads, or anyone whose portfolio shows physical products they designed and made themselves. No background in neuroscience, BCI or prosthetics needed.

  • A portfolio of physical products you designed and built yourself
  • Sketch to CAD to physical prototype, many times over
  • Design work that had to fit the human body (wearables, medical devices, protective or sports gear)
  • Mechanical sense: tolerances, materials, mechanisms and assembly
  • Testing with real people, and fast iteration

Nice to have: wearables/medical/consumer hardware, DFM (injection molding, machining, sheet metal), packaging electronics, interface design, prosthetics/orthotics, soft goods and textiles.

Logistics

Duration: 5 months, full-time. Location: on-site, New York City. Compensation: $6,500/month. Start: December 1st or January 5th. Rolling applications.

Location

New York City, NY, USA

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