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MorphLabs in New York City is seeking a Design Intern to own the physical design of a wearable headset for non-invasive brain-computer interfaces. You’ll collaborate with the founding team and hardware engineers to move a project from sketch to tested parts, delivering designs that work in real-world use.
The role focuses on fit, materials, mechanisms, and aesthetics for comfortable, public-ready devices, with hands-on prototyping and manufacturing considerations. 5-month, on-site internship.
MorphLabs · New York City · 5-month internship, on-site · Rolling applications
MorphLabs is building non-invasive telekinesis: a brain interface that turns movement intent into action, starting with people underserved by existing technology. We are starting with continuous, intuitive prosthetic control for upper-limb amputees, decoding movement intent from EEG in real time, without surgery or reliance on muscle sensors. We develop the hardware and models together, treating signal quality, learning and control as one problem. Prosthetics are where we start, not where we stop. We are a small, scrappy, high-throughput team in NYC. We have raised a substantial pre-seed round, with our seed round underway, and we move quickly between research and building.
Our headset has to fit many different heads, hold electrodes in steady contact with the scalp, stay comfortable through a full day, and look like something a person would choose to wear in public. It also has to work alongside a prosthetic hand. Every one of those is a design problem, and each one affects the signal our models learn from. As a Design Intern, you'll spend five months on the physical design of that system, working directly with the founding team and our hardware engineers. You'll own a well-scoped project from first sketch to tested part, and be expected to ship something real: a headset revision we build, a fit or retention design we adopt, or a clear finding that changes what we try next. Most of the work is industrial design: fit, materials and mechanisms, plus a hand in how the headset looks and feels, carried all the way through mechanisms and working prototypes. Some of it is product and interface design for the software people use to set up, calibrate and control the system. This is not a side project. Interns work on the same hardware, participants and open problems as the rest of the team.
We're hiring industrial designers who build: students, recent grads, or anyone whose portfolio shows physical products they designed and made themselves. We judge your work, not your school, degree or résumé. You don't need a background in neuroscience, BCI or prosthetics.
What we expect:
What sets candidates apart:
The bar is high on purpose.