Deep Learning Compiler Engineer - TensorIR & CUDA Tile

NVIDIA

Washington

On-site

USD 152,000 - 242,000

Full time

14 days+
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Job summary

NVIDIA in Washington state is hiring software engineers for the Tensor IR & CUDA Tile team to advance GPU compiler technology. You will work on CUDA Tile and TensorIR to generate high-performance kernels across generations of NVIDIA GPUs.

The role emphasizes compiler transformations, MLIR dialects, and performance optimization, with 3+ years in compiler work, strong C/C++ skills, and the ability to work independently in a collaborative, product-driven environment.

Qualifications

  • BS/MS/PhD in Computer Science, Computer Engineering, or allied field.
  • 3+ years in compiler optimization and IR design.
  • Ability to work independently and lead development efforts.
  • Strong C/C++ programming and debugging skills.
  • Collaborative, product-focused team player.

Responsibilities

  • Work on CUDA Tile and TensorIR compiler technologies for NVIDIA GPUs.
  • Design and implement compiler transformations and lowering passes.
  • Develop MLIR-based dialects and optimize tile-based kernels.
  • Define public APIs and contribute to performance tuning.

Skills

C/C++ programming
Compiler optimization
IR design
Performance analysis
Independent work

Education

Bachelor's/Master's/PhD in CS/CE or equivalent

Tools

MLIR
LLVM
CUDA Tile

Job description

NVIDIA in Washington state is hiring software engineers for the Tensor IR & CUDA Tile team to advance GPU compiler technology. You will work on CUDA Tile and TensorIR to generate high-performance kernels across generations of NVIDIA GPUs.

The role emphasizes compiler transformations, MLIR dialects, and performance optimization, with 3+ years in compiler work, strong C/C++ skills, and the ability to work independently in a collaborative, product-driven environment.

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