Senior DL Compiler Engineer for Tile AI & MLIR

NVIDIA

Redmond (WA)

On-site

USD 152,000 - 242,000

Full time

3 days ago
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Benefits offered by this job

Equity

Job summary

NVIDIA is hiring software engineers for the CUDA Tile team in Redmond to design and implement compiler transformations, MLIR-based dialects, and lowering passes for a tile-based programming model on our GPUs. You will optimize tile-based kernels to run efficiently across generations and define public APIs for compiler tooling.

The role emphasizes strong C/C++ coding, performance analysis, IR design, and independent project leadership within a dynamic, product-focused team.

Qualifications

  • Bachelors, Masters or Ph.D. in Computer Science, Computer Engineering or a related field (or equivalent experience)
  • 3+ years of relevant work or research experience in compiler optimization, performance analysis and IR design
  • Ability to work independently, define project goals and scope, and lead your own development effort
  • Excellent C/C++ programming and software design skills, including debugging, performance analysis, and test design
  • Strong interpersonal skills are required along with the ability to work in a dynamic product-oriented team

Responsibilities

  • Design and implement compiler transformations for CUDA Tile in CUDA 13.1 and beyond
  • Develop MLIR-based dialects and lowering passes
  • Optimize the performance of tile-based kernels across NVIDIA GPU architectures
  • Define public APIs and implement compiler and optimization techniques
  • Engage in general software engineering work as part of a fast-moving team

Skills

C/C++ programming
Compiler optimization
Performance analysis
IR design
Independent work
Interpersonal skills

Education

Bachelor's/Master's/PhD in CS/CE or related

Tools

MLIR
LLVM
XLA
TVM

Job description

NVIDIA is hiring software engineers for the CUDA Tile team in Redmond to design and implement compiler transformations, MLIR-based dialects, and lowering passes for a tile-based programming model on our GPUs. You will optimize tile-based kernels to run efficiently across generations and define public APIs for compiler tooling.

The role emphasizes strong C/C++ coding, performance analysis, IR design, and independent project leadership within a dynamic, product-focused team.

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