GPU TensorIR & CUDA Tile Compiler Engineer

NVIDIA AI

Redmond (WA)

On-site

USD 152,000 - 242,000

Full time

5 days ago
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Job summary

NVIDIA is seeking a software engineer to work on CUDA Tile and TensorIR compiler technologies. You will design and implement compiler transformations, MLIR-based dialects, and lowering passes to optimize tile-based kernels on NVIDIA GPUs.

The role requires strong C/C++ programming skills, 3+ years in compiler optimization, and the ability to work independently within a dynamic team. Equity and benefits accompany the base salary.

Qualifications

  • Bachelor’s, Master’s or Ph.D. in Computer Science, Computer Engineering, or related field (or equivalent).
  • 3+ years of experience in compiler optimization, performance analysis and IR design.
  • Ability to work independently, define goals and lead development.
  • Excellent C/C++ programming and software design, debugging and testing.

Responsibilities

  • Design and implement compiler transformations and MLIR-based dialects for CUDA Tile and TensorIR.
  • Optimize performance of tile-based kernels across NVIDIA GPU architectures.
  • Define public APIs and contribute to compiler and optimization techniques.

Skills

C/C++ programming
Compiler optimization
IR design
Performance analysis
Independent work
Interpersonal skills

Education

Bachelor's/Masters/Ph.D. in CS/CE or related

Tools

MLIR
LLVM
XLA
TVM

Job description

NVIDIA is seeking a software engineer to work on CUDA Tile and TensorIR compiler technologies. You will design and implement compiler transformations, MLIR-based dialects, and lowering passes to optimize tile-based kernels on NVIDIA GPUs.

The role requires strong C/C++ programming skills, 3+ years in compiler optimization, and the ability to work independently within a dynamic team. Equity and benefits accompany the base salary.

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