CONTRACT - Associate Software Engineer, Audio (NTD)

Nintendo

Redmond (WA)

On-site

USD 69,734 - 111,585

Part time

14 days+

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Benefits offered by this job

Medical insurance
Employee assistance program
Paid sick leave

Job summary

Nintendo is looking for a junior engineer in Redmond, WA, to join their audio team. The role focuses on developing and maintaining audio firmware for game systems. Candidates should have a background in audio technologies and experience in C/C++ programming.

The position is onsite and offers a competitive pay range of $50.62 to $81 per hour, along with benefits including medical insurance and sick leave.

Qualifications

  • Experience with digital signal processing (DSP).
  • 3 or more years of professional experience with C/C++ programming.
  • Familiarity with audio peripherals and interfaces.

Responsibilities

  • Design and implement audio system software.
  • Characterize and analyze performance metrics.
  • Optimize and validate existing systems.

Skills

Digital audio
C/C++ programming
Audio technologies
Analytical skills
Problem-solving skills

Education

BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field

Job description

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention to detail and a passion for audio technologies. You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware. The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills.

Duties
  • Design and implement audio system software.
  • Characterize, analyze, organize, and present detailed performance metrics of features at a large scale.
  • Optimize, maintain, validate, and diagnose failures in existing and new systems.
Requirements
  • BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field.
  • Coursework or foundational knowledge in digital signal processing (DSP).
  • Experience with real-time embedded and cross-platform development.
  • 3 or more years of professional experience with C/C++ programming.
  • Strong analytical and problem-solving skills.
Preferred Requirements
  • Knowledge of DSP architectures (eg. Hifi, Hexagon, ARM SIMD).
  • Experience with acoustic and audio signal processing algorithms.
  • Familiarity with audio peripherals and interfaces (eg. I2S, TDM, PDM, DMA).

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is onsite in Redmond, WA, and not open to remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range:

$50.62 — $81 USD

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