CONTRACT - Gameplay Software Engineer

Nintendo of America Inc

Redmond (WA)

Hybrid

USD 53,000 - 79,000

Full time

14 days+
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Job summary

Nintendo Software Technology Corporation in Redmond, WA is seeking a Contract Software Engineer to design, implement, and optimize gameplay systems and player-facing features. You will work with designers, artists, and engineers to bring concepts through to production assets and deliver high-quality game experiences.

The role requires 3+ years of software engineering, strong C/C++/C# skills, and a solid understanding of game engines and workflows.

Qualifications

  • 3+ years of software engineering experience in the relevant field.
  • Ability to write clear, maintainable, and portable code.
  • Strong knowledge of core technologies, toolsets, and workflows for video game development.
  • Ability to read and debug other engineers' code and solve engineering problems.
  • Experience with C/C++/C# and gameplay systems for shipped titles.
  • Experience collaborating with designers, artists, and engineers to iterate on gameplay.

Responsibilities

  • Develops, writes, tests, debugs, and implements code as part of a larger project.
  • Collaborates with designers, artists, and engineers to bring ideas from concept to implementation.

Skills

C/C++/C#
Gameplay programming
Debugging
Team collaboration

Education

Bachelor's degree in CS
Equivalent education & experience

Tools

Game engine

Job description

Nintendo Software Technology CorporationNintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology Corporation's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artists to help support our Art Department.

As a Contract Software Engineer you will develop and implement gameplay and systems features that directly shape the player experience, working across gameplay mechanics, player controls, game objects, UI-related functionality, and lower-level game systems. As part of a highly collaborative development team, you will demonstrate the ability to partner closely with designers, artists, and other engineers to bring ideas from concept through implementation.

SUMMARY OF DUTIES
  • Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
  • 3 or more years of software engineering experience in the relevant field.
  • Ability to write clear, maintainable, and portable code.
  • Good understanding of core technologies, toolsets, and common workflows for video game development.
  • Ability to read and debug other engineers' code and solve engineering problems in the relevant field.
  • Strong knowledge of the relevant programming languages (C/C++/C#).
  • Experience developing gameplay features, systems, or player-facing functionality for shipped video games.
  • Experience implementing gameplay mechanics, player controls, game objects, or UI-driven gameplay features within a game engine.
  • Experience collaborating closely with designers, artists, and cross-disciplinary partners to iterate on gameplay experiences.
  • Preferred: Experience contributing to at least one shipped game title and ability to clearly articulate individual technical contributions.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range: $53-$79 USD

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