Audio DSP Engineer - Real-Time Embedded

Nintendo of America Inc.

Redmond (WA)

On-site

USD 85,000 - 120,000

Full time

14 days+
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Job summary

Nintendo of America Inc. is seeking a Software Engineer in Redmond, WA to design and implement audio system software. The successful candidate will optimize and validate features, analyzing performance metrics in detail.

The role requires a BS or MS in a relevant field and a minimum of 3 years experience with C/C++. Strong problem-solving and analytical skills are essential, along with knowledge of digital signal processing.

Qualifications

  • 3 or more years of professional experience with C/C++ programming.
  • Coursework or foundational knowledge in digital signal processing (DSP).
  • Experience with real-time embedded and cross-platform development.

Responsibilities

  • Design and implement audio system software.
  • Characterize, analyze, organize, and present detailed performance metrics of features.
  • Optimize, maintain, validate, and diagnose failures in existing and new systems.

Skills

C/C++ programming
Analytical skills
Problem-solving skills

Education

BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field

Tools

DSP algorithms
Embedded systems

Job description

Nintendo of America Inc. is seeking a Software Engineer in Redmond, WA to design and implement audio system software. The successful candidate will optimize and validate features, analyzing performance metrics in detail.

The role requires a BS or MS in a relevant field and a minimum of 3 years experience with C/C++. Strong problem-solving and analytical skills are essential, along with knowledge of digital signal processing.

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