Audio Systems Engineer — Real-Time DSP (C/C++)

Nintendo of America Inc

Redmond (WA)

On-site

USD 69,734 - 111,585

Full time

14 days+
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Job summary

Nintendo of America Inc is looking for a skilled software engineer to design and implement audio system software in Redmond, WA. This role requires strong C/C++ programming experience and knowledge of digital signal processing. Applicants must have a BS or MS in a relevant field and at least 3 years of professional experience.

The position is onsite and not available for remote work. The pay range for this role is $50.62–$81 per hour, depending on experience and qualifications.

Qualifications

  • 3 or more years of professional experience with C/C++ programming.
  • Coursework or foundational knowledge in digital signal processing (DSP).
  • Experience with real-time embedded and cross-platform development.

Responsibilities

  • Design and implement audio system software.
  • Characterize, analyze, organize, and present detailed performance metrics of features at a large scale.
  • Optimize, maintain, validate, and diagnose failures in existing and new systems.

Skills

C/C++ programming
Digital signal processing (DSP)
Analytical and problem-solving skills

Education

BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field

Job description

Nintendo of America Inc is looking for a skilled software engineer to design and implement audio system software in Redmond, WA. This role requires strong C/C++ programming experience and knowledge of digital signal processing. Applicants must have a BS or MS in a relevant field and at least 3 years of professional experience.

The position is onsite and not available for remote work. The pay range for this role is $50.62–$81 per hour, depending on experience and qualifications.

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