Lead UI Engineer – StarCraft Open-World (Hybrid Irvine)

BLIZZARD ENTERTAINMENT, INC

Irvine (CA)

Hybrid

USD 124,000 - 229,000

Full time

7 days ago
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Benefits offered by this job

Medical, dental, vision
401(k) with company match
Paid holidays and vacation

Job summary

Blizzard Entertainment is assembling a team to build the next StarCraft chapter, returning to a universe forged in interstellar war. Lead UI Engineer will drive the technical direction and evolution of the game's user interface while mentoring a high‑performing team.

Based at our Irvine studio with a hybrid workweek, the role requires 8+ years in professional UI engineering for games, strong C++ and Unreal Engine experience, and the ability to collaborate across design, art, engineering and

Qualifications

  • 8+ years of professional software engineering in UI for games.
  • Experience leading engineers and cross‑functional teams.
  • Shipped at least one commercially released title or major project.
  • Strong collaboration across design, art, engineering and production.
  • Proven ability to mentor engineers and drive quality.

Responsibilities

  • Lead the technical vision for UI systems across the game.
  • Architect, develop, and maintain scalable UI frameworks and tooling.
  • Collaborate with designers, artists, engineers, and production.
  • Mentor UI engineers and set coding standards.
  • Identify risks, plan milestones, and align UI goals with development.
  • Optimize UI performance, memory usage, and platform compatibility.
  • Review designs and proposals, balancing creativity and feasibility.
  • Foster a collaborative, growth‑oriented team culture.

Skills

C++
UI for games
Unreal Engine
Technical leadership
Cross‑functional teamwork
Performance optimization

Job description

Blizzard Entertainment is assembling a team to build the next StarCraft chapter, returning to a universe forged in interstellar war. Lead UI Engineer will drive the technical direction and evolution of the game's user interface while mentoring a high‑performing team.

Based at our Irvine studio with a hybrid workweek, the role requires 8+ years in professional UI engineering for games, strong C++ and Unreal Engine experience, and the ability to collaborate across design, art, engineering and

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