NPC Gameplay Engineer: Open-World StarCraft (Hybrid)

Blizzard Entertainment

Irvine (CA)

On-site

USD 79,000 - 146,000

Full time

4 days ago
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Benefits offered by this job

Medical, dental, vision
401(k) with company match
Paid holidays and vacation
Mental health & wellbeing programs

Job summary

Blizzard Entertainment in Irvine, CA seeks a Gameplay Engineer, NPC to craft NPC gameplay systems for a new StarCraft chapter. You will deliver high‑quality behaviors that bring characters to life within a living world, collaborating with designers, animators, artists, and engineers.

This hybrid role focuses on scalable NPC features, tooling, and performance improvements, with a strong emphasis on ownership, iteration, and team-driven delivery.

Qualifications

  • Minimum 5 years of professional gameplay programming experience.
  • Experience developing gameplay systems using C++.
  • Experience shipping or contributing to a commercial game title.
  • Experience working closely with cross-functional development teams.
  • Demonstrated ownership and accountability in projects.

Responsibilities

  • Design, develop, and maintain NPC gameplay systems and interactions.
  • Implement scalable NPC gameplay features for diverse scenarios.
  • Collaborate with designers, animators, artists, and engineers.
  • Develop tools, workflows, and debugging solutions for content creation.
  • Optimize gameplay performance, stability, and maintainability.
  • Partner with AI, animation, and gameplay teams for polished behavior.
  • Prototype new features and iterate through playtests.
  • Diagnose and resolve NPC-related issues during development.
  • Contribute to technical design discussions and engineering best practices.
  • Support a culture of collaboration and continuous improvement.

Skills

C++
Unreal Engine
NPC architecture
State machines
Cross-functional collaboration

Job description

Blizzard Entertainment in Irvine, CA seeks a Gameplay Engineer, NPC to craft NPC gameplay systems for a new StarCraft chapter. You will deliver high‑quality behaviors that bring characters to life within a living world, collaborating with designers, animators, artists, and engineers.

This hybrid role focuses on scalable NPC features, tooling, and performance improvements, with a strong emphasis on ownership, iteration, and team-driven delivery.

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