Absurd Ventures — Software Engineer, Animation — Santa Monica, United States

Absurd Ventures

Santa Monica (CA)

On-site

USD 120,000 - 180,000

Full time

6 days ago
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Job summary

Absurd Ventures, LLC in Santa Monica, California, is seeking a Gameplay Engineer to build and optimize animation systems for locomotion, traversal, combat, interactions and intelligent character behaviour. This full-time, in-studio role requires five days per week in the studio.

You will create workflows in C++, Blueprints and Unreal animation technologies, integrate rigs and assets, and profile performance, memory use and scalability to ensure smooth, scalable gameplay in a new AAA open-world

Qualifications

  • At least three years as a gameplay engineer or similar, including animation-system work.
  • Strong C++, professional Unreal Engine experience, and knowledge of skeletal animation, blending, state machines and inverse kinematics.
  • Debugging skills and close collaboration with animation and technical-art teams; motion matching and animation-pipeline tools are advantages.

Responsibilities

  • Develop animation systems for locomotion, traversal, combat, interactions and character behaviour.
  • Create tools and workflows in C++, Blueprints and Unreal animation technologies.
  • Integrate rigs and animation assets, then profile performance, memory use and scalability.

Skills

C++
Unreal Engine
Skeletal animation
State machines
Inverse kinematics
Animation tools
Debugging

Tools

Blueprints

Job description

Build the runtime systems that drive character animation in Absurd Ventures’ new AAA open-world game.

Employment: full-time. Location: Santa Monica, California; five days per week in the studio. Applicants are asked about US work authorisation. Vacancy ID: 5273860007.

What you will do
  • Develop animation systems for locomotion, traversal, combat, interactions and character behaviour.
  • Create tools and workflows in C++, Blueprints and Unreal animation technologies.
  • Integrate rigs and animation assets, then profile performance, memory use and scalability.
What the studio is looking for
  • At least three years as a gameplay engineer or similar, including animation-system work.
  • Strong C++, professional Unreal Engine experience, and knowledge of skeletal animation, blending, state machines and inverse kinematics.
  • Debugging skills and close collaboration with animation and technical-art teams; motion matching and animation-pipeline tools are advantages.
Source and dates
  • Official source: https://job-boards.greenhouse.io/absurdventures/jobs/5273860007.
  • Employer publication date: October 23, 2026.
  • Added to the source spreadsheet: October 27, 2026; this is not the employer publication date.
  • Availability and details verified: October 28, 2026.
  • No employer application deadline is stated in the reviewed source. Any AnimaWorker listing expiry is separate from the employer application deadline.
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