Gameplay Animation Engineer – Unreal, C++ & Tools

Absurd Ventures, LLC

Santa Monica (CA)

On-site

USD 120,000 - 180,000

Full time

6 days ago
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Job summary

Absurd Ventures, LLC in Santa Monica, California, is seeking a Gameplay Engineer to build and optimize animation systems for locomotion, traversal, combat, interactions and intelligent character behaviour. This full-time, in-studio role requires five days per week in the studio.

You will create workflows in C++, Blueprints and Unreal animation technologies, integrate rigs and assets, and profile performance, memory use and scalability to ensure smooth, scalable gameplay in a new AAA open-world

Qualifications

  • At least three years as a gameplay engineer or similar, including animation-system work.
  • Strong C++, professional Unreal Engine experience, and knowledge of skeletal animation, blending, state machines and inverse kinematics.
  • Debugging skills and close collaboration with animation and technical-art teams; motion matching and animation-pipeline tools are advantages.

Responsibilities

  • Develop animation systems for locomotion, traversal, combat, interactions and character behaviour.
  • Create tools and workflows in C++, Blueprints and Unreal animation technologies.
  • Integrate rigs and animation assets, then profile performance, memory use and scalability.

Skills

C++
Unreal Engine
Skeletal animation
State machines
Inverse kinematics
Animation tools
Debugging

Tools

Blueprints

Job description

Absurd Ventures, LLC in Santa Monica, California, is seeking a Gameplay Engineer to build and optimize animation systems for locomotion, traversal, combat, interactions and intelligent character behaviour. This full-time, in-studio role requires five days per week in the studio.

You will create workflows in C++, Blueprints and Unreal animation technologies, integrate rigs and assets, and profile performance, memory use and scalability to ensure smooth, scalable gameplay in a new AAA open-world

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