Character Artist - StarCraft (Hybrid, Irvine)

BLIZZARD ENTERTAINMENT, INC

Irvine (CA)

Hybrid

USD 41,000 - 77,000

Full time

5 days ago
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Benefits offered by this job

Medical, dental, vision
401(k) with Company match
Paid holidays and vacation
Parental leave

Job summary

Blizzard Entertainment, Inc. is seeking a Character Artist for StarCraft in Irvine, CA. You will craft photorealistic characters, weapons and props, with strong anatomy and hard-surface skills, using Maya, ZBrush, Substance Painter and more within Unreal Engine 5 pipelines.

The role features a hybrid work week blending on-site and remote days, collaborating with directors, artists and engineers to maintain high visual fidelity for a major StarCraft project.

Qualifications

  • 5+ years of experience in game development as an artist specializing in character modeling using Maya, Photoshop, Substance Painter, Zbrush or Mudbox.

Responsibilities

  • Contribute to the creation of high-quality, detailed 3D models from realistic humans and creatures to vehicles, weapons and props.
  • Collaborate with the art director and team leads to ensure artistic consistency and quality.
  • Work closely with the animation and technical teams to ensure models are optimized for performance.
  • Provide occasional mentorship or feedback to junior team members.
  • Stay current with and continually research trends, tools, and techniques within our industry to see how they can benefit our workflows and push innovation.

Skills

Team player
Communication
Problem solving
Cross-team collaboration
Self-motivation

Tools

Maya
Photoshop
Substance Painter
ZBrush
Mudbox

Job description

Blizzard Entertainment, Inc. is seeking a Character Artist for StarCraft in Irvine, CA. You will craft photorealistic characters, weapons and props, with strong anatomy and hard-surface skills, using Maya, ZBrush, Substance Painter and more within Unreal Engine 5 pipelines.

The role features a hybrid work week blending on-site and remote days, collaborating with directors, artists and engineers to maintain high visual fidelity for a major StarCraft project.

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