StarCraft Character Artist — Photoreal 3D

BLIZZARD ENTERTAINMENT, INC.

Irvine (CA)

Hybrid

USD 41,000 - 77,000

Full time

14 days+
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Benefits offered by this job

Medical benefits
401(k) match
Paid holidays

Job summary

Blizzard Entertainment, Inc. in Irvine, CA is seeking a Character Artist for StarCraft to craft photorealistic characters, weapons and props using Maya, ZBrush, Substance Painter and other industry tools.

You will collaborate with the art director and teams to ensure consistent style and performance in Unreal Engine 5. With 5+ years in game development, you will contribute to character pipelines, anatomy, hard-surface modeling and texture work, while mentoring juniors and staying current with

Qualifications

  • 5+ years in game development as a character artist.
  • Strong understanding of asset creation pipelines and tools.
  • Expertise in human and creature anatomy, hard surface modeling and texture work.
  • Proficiency in photogrammetry and scanning techniques is a bonus.
  • Experience with AAA game engines (Unreal/Unity) and scripting (Python/MEL).

Responsibilities

  • Create high-quality 3D character models, weapons and props.
  • Collaborate with art directors and leads for consistency and quality.
  • Optimize models for performance within the game engine.
  • Provide mentorship to junior team members.
  • Stay current with trends and techniques to improve workflows.

Skills

Character modeling
Anatomy knowledge
Hard surface modeling
Team collaboration
Photoreal textures

Tools

Maya
Photoshop
Substance Painter
ZBrush
Mudbox
Unreal Engine 5

Job description

Blizzard Entertainment, Inc. in Irvine, CA is seeking a Character Artist for StarCraft to craft photorealistic characters, weapons and props using Maya, ZBrush, Substance Painter and other industry tools.

You will collaborate with the art director and teams to ensure consistent style and performance in Unreal Engine 5. With 5+ years in game development, you will contribute to character pipelines, anatomy, hard-surface modeling and texture work, while mentoring juniors and staying current with

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