Lead Character Artist — Hybrid (Remote/Onsite)

Blizzard Entertainment

Irvine (CA)

Hybrid

USD 99,000 - 184,000

Full time

6 days ago
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Benefits offered by this job

Medical, dental, vision
401(k) with company match
Paid holidays and vacation
Relocation assistance

Job summary

Blizzard Entertainment is seeking a Lead Character Artist for Overwatch in Irvine, CA. The role blends on-site and remote work, guiding a team of character artists to craft iconic heroes, cosmetics, and related assets for next-gen gameplay experiences.

Ideal candidates bring 8+ years of experience, have shipped a AAA title, and show mastery in Maya, ZBrush, and Photoshop. Collaboration with design, animation, VFX, and tech art is central to success.

Qualifications

  • 8+ years of relevant professional experience with leadership experience.
  • Shipped at least one AAA title for PC or console.

Responsibilities

  • Create high-resolution sculpts and final game-resolution models with hand-authored textures.
  • Lead and mentor a team of character artists to deliver high-quality output.
  • Collaborate with design, animation, VFX, and technical art to ensure gameplay-first character development.
  • Coordinate tasks and timelines to align with project goals and production schedules.
  • Foster regular team feedback sessions to maintain clear communication and growth.
  • Develop and refine character art pipelines and best practices.

Skills

Leadership
Team management
Communication
Artistic direction

Tools

Maya
ZBrush
Photoshop
Substance Painter
Blender

Job description

Blizzard Entertainment is seeking a Lead Character Artist for Overwatch in Irvine, CA. The role blends on-site and remote work, guiding a team of character artists to craft iconic heroes, cosmetics, and related assets for next-gen gameplay experiences.

Ideal candidates bring 8+ years of experience, have shipped a AAA title, and show mastery in Maya, ZBrush, and Photoshop. Collaboration with design, animation, VFX, and tech art is central to success.

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