Technical Artist, Performance — Hybrid (StarCraft)

Blizzard Entertainment in

Irvine (CA)

Hybrid

USD 87,387,000 - 161,356,000

Full time

9 days ago
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Job summary

Blizzard Entertainment, Irvine studio, seeks a Technical Artist, Performance, for StarCraft. Hybrid work week with home and on-site days.

You will optimize art production and monitor performance, collaborating across disciplines to deliver a story-driven, open-world StarCraft project. Ideal candidates bring 5+ years in AAA tech art, shipped title experience, and strong rendering, Houdini, and pipeline knowledge.

Qualifications

  • 5+ years of experience in AAA tech art game teams.
  • Shipped at least one major title in a relevant role.
  • Proficiency in industry-standard 3D and 2D creation software.
  • Strong understanding of physically based rendering.
  • Knowledge and experience working in Houdini and other procedural content approaches.

Responsibilities

  • Validate asset creation practices with programmers and monitor performance metrics.
  • Address performance aspects such as textures, meshes, UVs, shaders, and overdraw.
  • Mentor teammates to ensure technical accuracy and performance."
  • Contribute to establishing and improving artist workflows.
  • Provide technical support for a small team of artists and designers.
  • Stay current on industry trends and tools.
  • Identify risks and propose bridging solutions between engineering and art.

Skills

Portfolio
Problem solving
Collaboration
Rendering knowledge

Tools

Houdini
Procedural content workflows

Job description

Blizzard Entertainment, Irvine studio, seeks a Technical Artist, Performance, for StarCraft. Hybrid work week with home and on-site days.

You will optimize art production and monitor performance, collaborating across disciplines to deliver a story-driven, open-world StarCraft project. Ideal candidates bring 5+ years in AAA tech art, shipped title experience, and strong rendering, Houdini, and pipeline knowledge.

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