Backend GPU Compiler Engineer — Equity & High-Performance

NVIDIA

Redmond (WA)

On-site

USD 124,000 - 242,000

Full time

12 days ago

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Benefits offered by this job

Equity
Benefits

Job summary

NVIDIA is seeking a Backend Compiler Engineer to join its GPU Software organization. You will work on a proprietary GPU compiler backend in C++ to deliver high-performance code generation for graphics and compute workloads.

You will design passes and optimizations, collaborate with global teams, and contribute to deep-learning compiler technology across architectures and tools. The role emphasizes maintainability, collaboration, and impact in a fast-paced AI computing company.

Qualifications

  • B.S. or degree in Computer Science/Engineering or equivalent experience.
  • 2+ years of compiler code generation experience.
  • Excellent hands-on C++ programming skills.

Responsibilities

  • Understand, modify, and improve an NVIDIA proprietary GPU compiler backend written in C++.
  • Design and develop new compiler passes and optimizations to produce best-in-class, robust, supportable compiler and tools.
  • Work with global compiler, hardware and application teams to oversee improvements and problem resolutions.
  • Be part of a team that is at the center of deep-learning compiler technology spanning architecture design and support through functional languages.

Skills

C++ programming
Compiler code generation
Communication skills

Education

B.S. in Computer Science/Engineering or equivalent

Job description

NVIDIA is seeking a Backend Compiler Engineer to join its GPU Software organization. You will work on a proprietary GPU compiler backend in C++ to deliver high-performance code generation for graphics and compute workloads.

You will design passes and optimizations, collaborate with global teams, and contribute to deep-learning compiler technology across architectures and tools. The role emphasizes maintainability, collaboration, and impact in a fast-paced AI computing company.

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