Senior GPU Compiler Engineer - Backend (Equity)

NVIDIA

Santa Clara (CA)

On-site

USD 152,000 - 242,000

Full time

14 days+

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Job summary

NVIDIA is seeking a Backend Compiler Engineer in Santa Clara, CA to join the GPU Software organization. You will design and optimize a high-performance GPU compiler backend written in C++, focusing on graphics and compute code paths.

The role involves collaborating with global teams to implement new register allocation passes and improvements that enable robust, scalable compilation across architectures. Competitive salary and equity are offered.

Qualifications

  • Bachelor's/Master's/PhD or equivalent in a relevant field.
  • 3+ years of compiler code generation experience (preferably with LLVM).
  • Proficient hands-on C++ programming skills.
  • Strong software engineering fundamentals with clear communication.

Responsibilities

  • Understand, modify, and improve an NVIDIA proprietary GPU compiler backend in C++.
  • Design and develop register allocation passes and related optimizations.
  • Collaborate with global compiler, hardware, and application teams to drive improvements.
  • Contribute to deep-learning compiler technology from architecture to toolchains.

Job description

NVIDIA is seeking a Backend Compiler Engineer in Santa Clara, CA to join the GPU Software organization. You will design and optimize a high-performance GPU compiler backend written in C++, focusing on graphics and compute code paths.

The role involves collaborating with global teams to implement new register allocation passes and improvements that enable robust, scalable compilation across architectures. Competitive salary and equity are offered.

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