GPU Backend Compiler Engineer — Equity & Impact

NVIDIA

Town of Texas (WI)

On-site

USD 124,000 - 242,000

Full time

8 days ago

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Benefits offered by this job

Equity
Benefits package

Job summary

NVIDIA is seeking a Backend Compiler Engineer to help design, implement, and optimize the GPU compiler backend. You will work on cutting-edge compiler passes and optimizations for graphics and compute workloads, interfacing with global teams across hardware and software groups.

The role emphasizes strong C++ skills, robust software engineering practices, and effective communication. Prior CUDA, DirectX, or OpenGL/Vulkan experience is a plus in a fast-paced, collaborative environment.

Qualifications

  • B.S. in Computer Science/Engineering or equivalent experience.
  • 2+ years of compiler code generation experience.
  • Excellent hands-on C++ programming skills.
  • Strong background in software engineering principles with a focus on robust, maintainable solutions.
  • Good communication and documentation skills.

Responsibilities

  • Understand, modify, and improve NVIDIA's GPU compiler backend written in C++.
  • Design and develop new compiler passes and optimizations for robust, high-performance compiler.
  • Collaborate with global teams to plan improvements and resolve issues.
  • Contribute to deep-learning compiler technology across architecture design and tooling.

Skills

C++ programming
Compiler backend
Software engineering principles
Communication and documentation
GPU/ graphics compiler knowledge

Education

B.S. in Computer Science or Engineering
M.S./PhD in related field (preferred)

Tools

LLVM
TableGen
GlobalISel
MIR
CUDA/OpenGL/Vulkan experience

Job description

NVIDIA is seeking a Backend Compiler Engineer to help design, implement, and optimize the GPU compiler backend. You will work on cutting-edge compiler passes and optimizations for graphics and compute workloads, interfacing with global teams across hardware and software groups.

The role emphasizes strong C++ skills, robust software engineering practices, and effective communication. Prior CUDA, DirectX, or OpenGL/Vulkan experience is a plus in a fast-paced, collaborative environment.

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