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Makeshift Software Inc. in Columbus, Ohio, is seeking an Associate Animator to support gameplay animation and prerendered cinematics for Hexborn. You will learn our pipeline, work with senior animators, and gradually own shots as you grow.
This hands-on role includes remote work for 3–6 months, then a transition to hybrid on-site. You will use Blender to animate, assist with mocap cleanup, and contribute to both bipeds and creature rigs while building a strong portfolio.
Makeshift Software Inc | Remote (3–6 months) - Hybrid On-Site Full-Time
Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight. Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.
The demo is live now on Steam.
We're building toward a cinematic bar that matches the quality references below — both in gameplay animation and in prerendered cutscenes — and we're looking for an animator early in their career who's ready to learn our pipeline and grow into a full production role on the team.
We're looking for an Associate Animator to support gameplay animation and prerendered cinematics for Hexborn, working closely with our senior animators to learn our pipeline and take on increasing ownership over time. You'll help clean up motion capture data, animate on established rigs, and build the foundational skills to eventually own shots independently.
This is a hands-on production role with real mentorship built in. You won't be expected to work in isolation — you'll pair closely with senior animators, get regular feedback, and grow into more autonomous work as you get comfortable with our tools and quality bar.
To give a sense of the cinematic and animation quality we're aiming for:
We'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.
Columbus is also a genuinely affordable place to build a life relative to the coastal cities most gamedev careers run through. Cost of living runs roughly 50% below Seattle and Santa Cruz — driven mostly by housing, where Columbus's median home price (around $263K) compares to $808K in Seattle and $1.24M in Santa Cruz — and it stays competitive even against Montreal, historically one of the more cost-conscious major gamedev hubs in North America.
Makeshift Software Inc is the developer and publisher of Hexborn.