Senior Animator Columbus, United States · Posted 04 September, 2026

Cinnamon

Columbus (OH)

Hybrid

USD 85,000 - 120,000

Full time

14 days+

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Benefits offered by this job

MOVE AI mocap
Z CAM E2-M4
Faceware Mark IV mocap
Remote for 3–6 months
Hybrid on-site later

Job summary

Makeshift Software Inc. is seeking a Senior Animator to drive both gameplay animation and prerendered cinematics for Hexborn. You will own animation passes from mocap cleanup to final polish, work on biped and creature rigs, and help maintain scalable control rigs.

This hands-on role emphasizes collaboration and consistent quality within our animation workflow. The position starts remote for 3–6 months, then transitions to a hybrid on-site schedule in Columbus, OH.

Qualifications

  • Animate gameplay moments and prerendered cutscenes in Blender.
  • Take motion capture data through cleanup to production-ready animation.
  • Animate on both bipeds and creature rigs.
  • Build and maintain extensible control rigs.
  • Collaborate with other animators to maintain consistency and hit quality standards.
  • Work within animation tooling and workflow.

Responsibilities

  • Animate gameplay moments and prerendered cutscenes/film sequences in Blender.
  • Take motion capture data through cleanup to production-ready animation.
  • Animate on both bipeds and creature rigs.
  • Build and maintain extensible control rigs.
  • Collaborate with animators to maintain consistency and hit quality standards.
  • Work within our animation tooling and workflow.

Skills

Animation
Mocap cleanup
Rigging control
Team collaboration

Tools

Blender
Faceware
MOVE AI
Z CAM E2-M4

Job description

# Senior Animator at Makeshift Software**Makeshift Software Inc.** | Remote (3–6 months) → Hybrid On-Site **Full-Time**### About Hexborn**Hexborn** is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight. Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.The demo is live now on **Steam**.We're building toward a cinematic bar that matches the quality references below — both in gameplay animation and in prerendered cutscenes — and we need a strong individual contributor who can turn raw mocap and rigs into finished, expressive animation.### The RoleWe're looking for an experienced Senior Animator to work across gameplay animation and prerendered cinematics for **Hexborn**. You'll take motion capture data from cleanup through polish, animate on both biped and creature rigs, and collaborate closely with the rest of the animation team to hit a consistent, high-quality bar throughout the game.This is a hands-on production role. You'll be expected to own shots and animation passes independently, give and receive feedback within the team, and help maintain rigging standards that keep everyone's work compatible.### What You'll Do* Animate gameplay moments and **prerendered cutscenes/film sequences** in **Blender*** Take **motion capture data** through cleanup to production-ready, polished animation* Animate on both **biped and creature** rigs* Build and maintain **extensible control rigs** as needed for your own work and team use* Collaborate closely with other animators to maintain consistency and hit shared quality standards* Work within our existing animation tooling: Animation Sets in use and our broader workflow tools### Quality Bar ReferencesTo give a sense of the cinematic and animation quality we're aiming for:1. Reference 12. Reference 2### Perks & Tools* **MOVE AI** markerless mocap + **Z CAM E2-M4** motion capture system* **Faceware Mark IV** mocap helmets for facial performance capture* Industry-grade workstation, built to spec: see our standard build* **Remote** for the first 3–6 months, transitioning to hybrid on-site thereafter### Work ArrangementWe'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.Columbus is also a genuinely affordable place to build a life relative to the coastal cities most gamedev careers run through. Cost of living runs roughly: **50%** below Seattle and Santa Cruz — driven mostly by housing, where Columbus's median home price (around **$263K**) compares to *$808K* in Seattle and **$1.24M** in Santa Cruz — and it stays competitive even against Montreal, historically one of the more **cost-conscious** major gamedev hubs in North America.**Makeshift Software Inc** *is the developer and publisher of **Hexborn**.*
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