Get a reply from this employer
Your resume and cover letter, tailored to exactly what they’re hiring for.
Homa is seeking a senior Level Designer to own the player experience in our hybrid casual RPG. You will lead the level design roadmap, build and tune levels in Unity, and scale content by leveraging an AI pipeline alongside your design judgment.
You will balance health, damage, and stats to ensure engaging, repeatable gameplay and iterate quickly based on playtest data. You will collaborate with a global, AI-native game team, drive clear specs for developers, and push for tight, enjoyable pacing
Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line. With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass‑market games into lasting experiences players enjoy for years. This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles. What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor. Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones. At Homa, we are building the next billion‑player experiences from the ground up and shaping the future of entertainment.
You’ll be the keeper of the player experience on our hybrid casual RPG. Combat, heroes, art, and features all come together in the levels you build, and you decide whether that adds up to something players want to come back to. You’ll join a small, AI-native game team on its way to launch. You’ll own the level design area completely: you set the roadmap, make the calls, and ship. A dedicated level editor and an AI-powered level generation pipeline will be ready on day one, so you spend your time on what matters: making every level fun. Build. Design, build, and tune levels directly in Unity, covering layouts, encounters, pacing and difficulty. Scale. Triple our level content by combining our AI pipeline with your own design judgment. Balance. Model how health, damage, and stat changes affect the numbers before anything ships. Polish. Bring existing levels to final quality and give them the feel and juice that make players stay. Own. Set the level design roadmap, make design calls, and question whether each choice fits the game. Specify. Write clear, detailed specs that developers can implement as written. Learn from players. Use playtests and player data to see what works and iterate quickly. AI. Use AI every day to generate layouts, prototype encounters, simulate balancing, and automate level work. Extreme ownership. You drive outcomes. When something breaks, you fix it instead of explaining why it broke. Proactive. You don’t wait for instructions or perfect conditions. You spot what needs doing and do it. Pragmatism and simplicity. You look for the simplest solution that works, use whatever tools are available, and ship. Sharp thinking. You learn fast, reason from facts, and structure your ideas clearly. Hungry and motivated. You’re ambitious, high-energy, and grounded.
We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.
At Homa, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values: Humility: We recognise that we are always learning, we can always improve and grow. Curiosity: We continuously seek the “why” behind the “what” - we explore with purpose and practicality. Focus: Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention. Ambition: We strive for the best - we don’t settle for “good enough,” - we use common sense to reach higher. Building great games starts with building a great place to work. Here’s what you can expect:
Where We Hire Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after‑work apéros and community events, we’ve designed a space people genuinely enjoy - all within a cozy WeWork filled with good energy (and snacks). We also have incredible team members across Europe - from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you’re working from a sunny WeWork in Barcelona or your home setup in Warsaw, you’re fully part of our culture.
To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there - or planning to be - we’d love to hear from you! Please note: this is one remote position open to multiple countries, not multiple openings.