3D Artist, Environment

Funovus

Redwood City (CA)

Remote

USD 90,000 - 130,000

Full time

12 days ago

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Job summary

Funovus is a game development studio based in the United States with a geo-diverse, remote team. We seek an environment artist to craft immersive game worlds, stylized textures, and modular assets across the production pipeline.

You will shape outdoor environments, establish lighting, and collaborate across disciplines to deliver polished worlds. The role emphasizes end-to-end development, world concepts, and production-ready assets in a distributed team, offering remote collaboration for global

Qualifications

  • Experience in creating game-ready environments from concept to polish.
  • Strong sense of lighting, color, and atmosphere for stylized games.
  • Proficiency with Maya, ZBrush, Blender and Substance in a production pipeline.
  • Ability to design modular, production-ready world assets and textures.
  • Knowledge of shaders, post effects, and efficient game-res workflows.
  • Understanding current trends in real-time stylized art.

Responsibilities

  • Build game worlds from concept to finished forms.
  • Create living environments with strong artistic and game-fit.
  • Concept and propose worlds and themes for outdoor settings.
  • Present and execute ideas within schedules, solving technical/artistic issues.
  • Provide guidance during creative discussions.

Skills

Environment lighting
World concept art
Concept art
Block-out assets
Stylized textures
PBR textures
Shader manipulation
Modular construction
Dynamic lighting
Post effects
Maya
ZBrush
Unity/Unreal
Blender
Substance
End-to-end game dev
Rigging
Game VFX

Tools

Maya
ZBrush
Unity/Unreal
Blender
Substance

Job description

Funovus is a game development studio based in the United States with team members around the globe. Together we've embraced a remote-working, geo-diverse team and culture. We are looking for people who are fierce, capable, and have a strong desire to make fun and memorable games.

Job Requirements
  • Skilled in environment lighting and architecture
  • Skilled in Maya, Zbrush, Unity/ Unreal, Blender, Substance
  • Has gone through end-to-end game development
  • Capable of creating environment and world concept arts
  • Capable of creating block-out assets and crafting production level stylized game environment arts
  • Capable of creating beautiful hand painting or PBR stylized textures
  • Capable of creating a wide variety of ideas with stylized art
  • Knowledge of high-poly to game-res meshes, Shader manipulation, Modular construction and assembly techniques, Dynamic lighting models, Post Effects
  • Deep understanding of the ongoing trend of video game art, and real-time stylized game development needs
  • Experience of Rigging, game VFX, or Shader a bonus
Job Duties
  • Build game worlds from initial concept to complete and polished forms
  • Create living places of interest that are both exceptional artistically and fitting in the game setting
  • Concept the various of worlds and themes of the outdoor environments
  • Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving
  • Provide guidance during creative discussions
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