Remote 3D Environment Artist: Stylized Worlds & Lighting

Funovus

Redwood City (CA)

Remote

USD 90,000 - 130,000

Full time

12 days ago

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Job summary

Funovus is a game development studio based in the United States with a geo-diverse, remote team. We seek an environment artist to craft immersive game worlds, stylized textures, and modular assets across the production pipeline.

You will shape outdoor environments, establish lighting, and collaborate across disciplines to deliver polished worlds. The role emphasizes end-to-end development, world concepts, and production-ready assets in a distributed team, offering remote collaboration for global

Qualifications

  • Experience in creating game-ready environments from concept to polish.
  • Strong sense of lighting, color, and atmosphere for stylized games.
  • Proficiency with Maya, ZBrush, Blender and Substance in a production pipeline.
  • Ability to design modular, production-ready world assets and textures.
  • Knowledge of shaders, post effects, and efficient game-res workflows.
  • Understanding current trends in real-time stylized art.

Responsibilities

  • Build game worlds from concept to finished forms.
  • Create living environments with strong artistic and game-fit.
  • Concept and propose worlds and themes for outdoor settings.
  • Present and execute ideas within schedules, solving technical/artistic issues.
  • Provide guidance during creative discussions.

Skills

Environment lighting
World concept art
Concept art
Block-out assets
Stylized textures
PBR textures
Shader manipulation
Modular construction
Dynamic lighting
Post effects
Maya
ZBrush
Unity/Unreal
Blender
Substance
End-to-end game dev
Rigging
Game VFX

Tools

Maya
ZBrush
Unity/Unreal
Blender
Substance

Job description

Funovus is a game development studio based in the United States with a geo-diverse, remote team. We seek an environment artist to craft immersive game worlds, stylized textures, and modular assets across the production pipeline.

You will shape outdoor environments, establish lighting, and collaborate across disciplines to deliver polished worlds. The role emphasizes end-to-end development, world concepts, and production-ready assets in a distributed team, offering remote collaboration for global

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