3D Artist

Impleo

United States

Remote

USD 60,000 - 80,000

Full time

14 days+
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Job summary

Impleo is seeking a talented 3D Artist to create high-quality 3D assets for video games. The candidate must have extensive experience and a strong portfolio showcasing real-time game assets, along with proficiency in tools like Autodesk Maya and Blender. Fluent in Japanese and possessing strong English skills are essential. The role emphasizes collaboration with multidisciplinary teams and ensuring assets meet technical requirements.

As a key player, you will innovate continuously and push the quality of game art production in an exciting 1-year contract position.

Qualifications

  • Extensive experience as a 3D Artist with a strong portfolio of real-time game assets.
  • Proficiency in industry-standard 3D software.
  • Strong understanding of modelling, texturing, and lighting.

Responsibilities

  • Create high-quality, visually compelling 3D assets.
  • Collaborate with artists, designers, and animators.
  • Ensure assets meet performance and memory requirements.

Skills

3D Asset Creation
Collaboration
Technical Art & Optimisation
Industry-standard 3D software
PBR workflows
Communication
Fluent in Japanese
High degree of English proficiency

Education

Experience as a 3D Artist in the video game industry

Tools

Autodesk Maya
Blender
3ds Max
ZBrush
Substance Painter

Job description

Job Description

Applicants must be currently residing in Japan and possess valid authorization to work in Japan.

3D Asset Creation
  • Create high-quality, visually compelling 3D assets including characters, environments, props, and materials.
  • Produce assets that align with the project’s artistic direction and technical requirements.
  • Develop polished models, textures, shaders, and materials optimized for real-time game engines.
Collaboration & Production
  • Work closely with concept artists, designers, animators, and technical artists to translate concepts into final in-game assets.
  • Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
  • Participate in reviews, feedback sessions, and iterative development processes.
Technical Art & Optimisation
  • Ensure assets meet performance, memory, and platform-specific requirements across all gaming platforms.
  • Apply strong understanding of topology, UV mapping, PBR workflows, and optimisation techniques.
  • Maintain consistency in quality while adhering to technical constraints and engine limitations.
Innovation & Continuous Improvement
  • Stay current with industry trends, emerging technologies, tools, and workflows.
  • Contribute ideas and improvements to pipelines and production processes.
  • Continuously push the visual quality and innovation of game art production.
Qualifications

Required Skills and Experience:

  • Extensive experience as a 3D Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
  • Proficiency in industry-standard 3D software such as Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, and related tools.
  • Strong understanding of modelling, sculpting, UV mapping, texturing, lighting, composition, anatomy, form, colour theory, and material creation.
  • Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
  • Strong understanding of PBR workflows, topology, performance optimization, and technical limitations across multiple gaming platforms.
  • Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
  • Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
  • Fluent in Japanese and with a high degree of English language proficiency.

Desirable skills and experience

  • Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and handheld platforms.
  • Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.

Employment Type: 1-Year Contract

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