Technical Artist: Unity, VFX & Tools for Mobile

Machina Games

Fatih

On-site

TRY 260,000 - 380,000

Full time

14 days+
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Benefits offered by this job

Monthly food allowance
Transportation reimbursement
100% covered private health insurance
Subscriptions for AI and other digital
Office snacks

Job summary

Machina Games is seeking a Technical Artist to bridge art and tech for our mobile puzzle games. You will implement assets in Unity, craft effects, and build editor tools to streamline production. The role requires strong Unity and C# skills, HLSL knowledge, and a track record of optimizing 3D mobile visuals.

You’ll work closely with design, art and engineering in a fast-paced Agile team, contributing to high-quality, scalable visuals and workflows. Experience with Python or MEL is a plus.

Qualifications

  • Strong experience with Unity 3D and C# in editor and runtime contexts.
  • Hands-on with HLSL and node-based editors like Shader Graph.
  • Deep understanding of 3D mobile game performance optimization.
  • Knowledge of VFX pipelines, particle systems, fluids, and procedural effects; Substance Designer or Photoshop for textures.
  • Evidence building custom tools and scripts (Python, MEL or similar).
  • Familiarity with 3D modeling and animation packages.
  • Excellent problem-solving and proactive, Agile team mindset.

Responsibilities

  • Seamlessly implement characters, weapons, UI, and diverse environmental assets directly into the game engine.
  • Design, animate, and optimize visual effects to elevate player experience.
  • Develop and test custom editor tools to streamline artist workflows.
  • Troubleshoot and resolve visual and performance issues on mobile platforms.
  • Collaborate with art, development, and product teams to deliver high-quality assets.
  • Establish and promote technical art best practices across the studio.

Skills

C#
Unity 3D
HLSL
Shader Graph
Mobile optimization
VFX pipelines
Substance Designer
Photoshop
Python
MEL
3D modeling
Animation
Problem solving

Tools

Unity 3D
Shader Graph
Substance Designer
Adobe Photoshop
Python
MEL
3D modeling

Job description

Machina Games is seeking a Technical Artist to bridge art and tech for our mobile puzzle games. You will implement assets in Unity, craft effects, and build editor tools to streamline production. The role requires strong Unity and C# skills, HLSL knowledge, and a track record of optimizing 3D mobile visuals.

You’ll work closely with design, art and engineering in a fast-paced Agile team, contributing to high-quality, scalable visuals and workflows. Experience with Python or MEL is a plus.

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