Technical Artist

Machina Games

Fatih

Vor Ort

TRY 260.000 - 380.000

Vollzeit

14 Tage+
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Benefits dieser Stelle

Monthly food allowance
Transportation reimbursement
100% covered private health insurance
Subscriptions for AI and other digital
Office snacks

Zusammenfassung

Machina Games is seeking a Technical Artist to bridge art and tech for our mobile puzzle games. You will implement assets in Unity, craft effects, and build editor tools to streamline production. The role requires strong Unity and C# skills, HLSL knowledge, and a track record of optimizing 3D mobile visuals.

You’ll work closely with design, art and engineering in a fast-paced Agile team, contributing to high-quality, scalable visuals and workflows. Experience with Python or MEL is a plus.

Qualifikationen

  • Strong experience with Unity 3D and C# in editor and runtime contexts.
  • Hands-on with HLSL and node-based editors like Shader Graph.
  • Deep understanding of 3D mobile game performance optimization.
  • Knowledge of VFX pipelines, particle systems, fluids, and procedural effects; Substance Designer or Photoshop for textures.
  • Evidence building custom tools and scripts (Python, MEL or similar).
  • Familiarity with 3D modeling and animation packages.
  • Excellent problem-solving and proactive, Agile team mindset.

Aufgaben

  • Seamlessly implement characters, weapons, UI, and diverse environmental assets directly into the game engine.
  • Design, animate, and optimize visual effects to elevate player experience.
  • Develop and test custom editor tools to streamline artist workflows.
  • Troubleshoot and resolve visual and performance issues on mobile platforms.
  • Collaborate with art, development, and product teams to deliver high-quality assets.
  • Establish and promote technical art best practices across the studio.

Kenntnisse

C#
Unity 3D
HLSL
Shader Graph
Mobile optimization
VFX pipelines
Substance Designer
Photoshop
Python
MEL
3D modeling
Animation
Problem solving

Tools

Unity 3D
Shader Graph
Substance Designer
Adobe Photoshop
Python
MEL
3D modeling

Jobbeschreibung

Founded in 2019, Machina Games is a leading mobile game studio specializing in puzzle games. Since our founding, we have been innovating and staying true to our mission: making games that have never been played before. Having launched two hit titles, Card Shuffle Sort and Sort Dash, we are now looking for talented individuals to help us build our next innovative puzzle game.

We are a small, close-knit team. We share plenty of fun moments while working on ambitious projects, and we foster a safe environment where you can try big things and take the lead from day one.

As a team-first company, our goal is to bring the right people together in a healthy, supportive workplace to create games that have never been played before.

We are currently looking for a technical artist to be responsible for ……….

Responsibilities
  • Seamlessly implement characters, weapons, UI, and diverse environmental assets directly into the game engine.
  • Design, animate, and optimize stunning visual effects and in-game elements to elevate the overall player experience.
  • Develop, thoroughly test, and deploy custom editor tools designed to streamline artist workflows and automate production tasks.
  • Troubleshoot, debug, and resolve complex visual issues and performance bottlenecks, with a specific focus on mobile platforms.
  • Partner closely with the art, development, and product teams to deliver optimized, high-quality visual assets.
  • Establish, document, and champion technical art best practices across the studio to ensure scalable and efficient workflows.
Requirements
  • Strong proficiency in C# for both editor and runtime development within Unity 3D.
  • Hands-on experience with HLSL; familiarity with node-based editors like Shader Graph is highly welcomed.
  • Deep understanding of 3D mobile game performance optimization techniques to maximize frame rates without sacrificing visual fidelity.
  • Solid knowledge of VFX pipelines, particle systems, fluid simulations, and procedural effects, alongside proficiency in Substance Designer or Adobe Photoshop for custom texture creation.
  • Proven ability to build custom tools and scripts (experience with Python, MEL, or similar scripting languages is a strong plus).
  • Working knowledge of industry-standard 3D modeling and animation packages.
  • Exceptional problem-solving and communication skills with a proactive, organized, and self-motivated mindset. Must be able to thrive in a fast-paced, Agile team environment.
Working in Machina Games
  • Collaborate with passionate and respectful team members

  • Monthly food allowance

  • Transportation reimbursement

  • 100% covered private health insurance

  • Subscriptions for AI and other digital tools

  • An office kitchen always stocked with healthy snacks

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