VFX Artist

FUNREALM INTERACTIVE PTE. LTD.

Singapore

Vor Ort

SGD 61.000 - 100.000

Vollzeit

14 Tage+

Eine vollständige Bewerbung in einer Minute

Maßgeschneiderter Lebenslauf und Anschreiben – versandbereit.

Schaffe es an den ATS-Filtern vorbei

Zusammenfassung

FUNREALM INTERACTIVE PTE. LTD. is seeking a creative VFX Artist to design high-impact particle effects and visual combat feedback for our project on mobile platforms.

You will craft dynamic elemental magic, attack slashes, shrine energy fields, and boss abilities that enhance combat feel without cluttering the screen during high-density encounters. You will specialize in stylized VFX for action games, with strong emphasis on readability and performance on mobile devices.

Qualifikationen

  • Portfolio showing stylized, action-oriented VFX for games (anime/high-fantasy aesthetic preferred).
  • Proficiency with particle systems and Unity VFX Graph or Particle System.
  • Ability to author textures, mesh shapes, and flipbooks in Photoshop, Substance, or Houdini.

Aufgaben

  • Design and implement stylized visual effects for elemental skill abilities and combat feedback.
  • Create custom flipbooks, textures, and shader graphs for dynamic visuals.
  • Optimize particle systems, draw calls, and texture atlases for mobile performance.
  • Ensure telegraphs, hit areas, and status effects remain clear on small screens.

Kenntnisse

Stylized VFX
Unity VFX Graph
Particle System
Shader creation

Tools

Unity
Photoshop
Substance
Houdini

Jobbeschreibung

We are looking for a creative VFX Artist to design high-impact particle effects and visual combat feedback for our Project. You will craft dynamic elemental magic, attack slashes, shrine energy fields, and boss abilities that enhance combat feel without cluttering the screen during high-density encounters.

Key Responsibilities
  • Combat & Environmental VFX: Design and implement stylized visual effects for elemental skill abilities (fire, ice, lightning, Aether), weapon impacts, environmental hazards, and UI feedback.
  • Texture & Shader Creation: Create custom flipbooks, particle textures, and shader graphs for dynamic visual elements (e.g., aura glows, shield barriers, elemental bursts).
  • Performance Optimization: Optimize particle systems, overdraw, draw calls, and texture atlases to ensure stable frame rates across low-to-high-end mobile devices.
  • Combat Readability: Balance visual flair with gameplay clarity, ensuring telegraphs, hit areas, and status effects remain clear on small mobile screens.
Requirements
  • Strong portfolio showcasing stylized, action-oriented VFX for games (anime/high-fantasy aesthetic preferred).
  • Proficiency in particle systems (e.g., Unity VFX Graph / Particle System).
  • Ability to author textures, mesh shapes, and flipbooks in Photoshop, Substance, or Houdini.
  • Solid understanding of mobile GPU constraints, draw call reduction, and overdraw management.
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