Unity VFX Artist

OMNILOJO PTE. LTD.

Singapore

On-site

SGD 78,000 - 123,000

Full time

4 days ago
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Job summary

OMNILOJO PTE. LTD. is seeking a Unity VFX Artist to create high-quality real-time visual effects for a realistic game project. You will own effects from concept through final integration in Unity, shaping combat feedback, environmental visuals, and player actions.

Collaborate with animation, gameplay, engineering, design, and art teams to ensure the effects deliver strong visual impact, readable gameplay, and optimized performance across platforms.

Qualifications

  • Portfolio or demo reel showcasing real-time VFX for games.
  • Ability to independently deliver complete effects from concept to final in-engine implementation.
  • Strong understanding of realistic or semi-realistic VFX, including natural motion, scale, timing, lighting, and physical behavior.

Responsibilities

  • Create real-time VFX for character abilities, combat actions, weapons, impacts, and environments.
  • Develop effects such as fire, smoke, explosions, electricity, energy fields, shockwaves, trails, debris, and atmospheric effects.
  • Shape effect timing, scale, composition, motion, and intensity to support gameplay readability and combat impact.
  • Own VFX assets from concept and prototyping through implementation, iteration, optimization, and final delivery.
  • Create particle systems, flipbook textures, mesh-based effects, materials, animated materials, and Shader Graph effects in Unity.
  • Collaborate with animators, designers, engineers, and technical artists to integrate effects into gameplay.
  • Evaluate effects in actual gameplay and refine them against the project's visual and performance standards.
  • Optimize overdraw, particle counts, shader complexity, and memory usage while maintaining visual quality.
  • Resolve visual and technical issues and contribute to VFX workflows and quality standards.

Skills

Unity Particle System
Shader Graph
VFX optimization
Cross-team collaboration
Artistic sense
Strong communication

Tools

Unity
Shader Graph
Houdini
EmberGen
Blender
Maya
Photoshop
Substance 3D

Job description

About the Role

We are looking for a Unity VFX Artist to create high-quality real-time visual effects for a realistic game project. You will develop character abilities, combat feedback, environmental effects, and other gameplay-driven VFX, taking ownership from initial concept through final implementation in Unity. Working closely with animation, gameplay, engineering, design, and art teams, you will ensure that effects deliver strong visual impact, clear player feedback, and reliable performance while supporting the project's artistic direction.

Responsibilities
  • Create real-time VFX for character abilities, combat actions, weapons, impacts, and environments.
  • Develop effects such as fire, smoke, explosions, electricity, energy fields, shockwaves, trails, debris, and atmospheric effects.
  • Shape effect timing, scale, composition, motion, and intensity to support gameplay readability and combat impact.
  • Own VFX assets from concept and prototyping through implementation, iteration, optimization, and final delivery.
  • Create particle systems, flipbook textures, mesh-based effects, materials, animated materials, and Shader Graph effects in Unity.
  • Collaborate with animators, designers, engineers, and technical artists to integrate effects into gameplay.
  • Evaluate effects in actual gameplay and refine them against the project's visual and performance standards.
  • Optimize overdraw, particle counts, shader complexity, and memory usage while maintaining visual quality.
  • Resolve visual and technical issues and contribute to VFX workflows and quality standards.
Requirements
  • Professional experience creating real-time VFX for games, with a strong portfolio or demo reel demonstrating gameplay and combat effects.
  • Ability to independently deliver complete effects from concept to final in-engine implementation.
  • Strong understanding of realistic or semi-realistic effects, including natural motion, scale, timing, lighting, and physical behavior.
  • Proficiency with Unity's Particle System and real-time VFX production workflows.
  • Working knowledge of Shader Graph, materials, texture animation, flipbooks, and mesh-based effects.
  • Strong artistic foundation in color, composition, shape, motion, and rhythm.
  • Good understanding of gameplay readability, visual hierarchy, combat feedback, and effect layering.
  • Practical knowledge of real-time rendering constraints and VFX optimization.
  • Strong communication skills and the ability to translate creative and gameplay requirements into polished, production-ready effects.
Nice to Have
  • Experience with action games, character abilities, weapons, or combat-focused gameplay.
  • Experience on realistic, AAA, console, or high-quality mobile game projects.
  • Credits on at least one shipped game.
  • Knowledge of custom shaders, HLSL, or advanced Unity material development.
  • Experience with Houdini, EmberGen, Blender, Maya, Photoshop, Substance 3D, or similar tools.
  • Experience creating weather, destruction, fire, smoke, dust, fog, or other environmental effects.
  • Strong cinematic judgment in staging, camera presentation, and dramatic timing.
  • Experience mentoring VFX artists or improving team workflows.
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