Rendering Technical Artist II: Real-Time Shaders & PBR

ADECCO PERSONNEL PTE LTD

Singapore

On-site

SGD 90,000 - 140,000

Full time

10 days ago
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Job summary

ADECCO Personnel Pte Ltd is seeking a Technical Artist to develop, optimize, and maintain real-time shaders and materials within a PBR workflow for a leading game title.

You will apply PBR principles across albedo, normal, roughness, metallic, and lighting inputs while collaborating with Art, Design, and Engineering teams to ensure performance and visual quality. Strong shader knowledge and engine experience are required.

Qualifications

  • Experience delivering shader and material solutions in real-time rendering.
  • Proficient with shader languages (HLSL/GLSL) and node-based workflows.
  • Experience with Unity or Unreal Engine.
  • Strong collaboration and documentation skills.
  • Familiarity with version control (Git, Perforce).

Responsibilities

  • Develop, enhance, and maintain real-time shaders and materials in a PBR workflow.
  • Apply PBR principles to albedo, normal, roughness, metallic, AO, emissive, lighting, and reflections.
  • Collaborate with Art and Design to translate direction into rendering solutions.
  • Provide technical guidance on shader creation, material authoring, and troubleshooting.
  • Review assets across lighting conditions and performance, resolving issues.
  • Collaborate with Engineering to optimize rendering, memory, and profiling.
  • Integrate assets into the game engine and maintain quality.
  • Create technical documentation and workflow guidelines.

Skills

Shader development
PBR workflows
HLSL
GLSL
Node-based shading
Cross-functional
Performance profiling

Tools

Unity
Unreal Engine
Git
Perforce

Job description

ADECCO Personnel Pte Ltd is seeking a Technical Artist to develop, optimize, and maintain real-time shaders and materials within a PBR workflow for a leading game title.

You will apply PBR principles across albedo, normal, roughness, metallic, and lighting inputs while collaborating with Art, Design, and Engineering teams to ensure performance and visual quality. Strong shader knowledge and engine experience are required.

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