Senior Rendering Technical Artist (Contract)

RIOT GAMES SERVICES PTE. LTD.

Singapore

On-site

SGD 60,000 - 120,000

Part time

9 days ago

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Job summary

Riot Games Singapore is seeking a Rendering Technical Artist (Contract) to drive real-time shader and material work for League of Legends on the PC team. You will work across champions, skins, and related content within a modern PBR rendering pipeline.

Partnering with Art, Design, Engineering, and external vendors, you will translate visual goals into robust, performant shader solutions and diagnose rendering issues early to reduce rework. This is a Singapore-based contract role.

Qualifications

  • 4+ years as a Technical Artist in real-time graphics or game development.
  • Hands-on shader writing, debugging, and shipping for a modern engine.
  • Experience with HLSL/GLSL, shader graphs, or equivalent systems.

Responsibilities

  • Author, extend, and maintain real-time shaders and materials in a PBR workflow.
  • Collaborate with Art, Design, and Engineering to translate visuals into robust solutions.
  • Provide technical support to artists and external partners on shaders and materials.
  • Validate assets under neutral lighting and in-game environments; optimize performance.
  • Create technical documentation and develop tools to improve workflows.

Skills

Shader programming
HLSL/GLSL
Real-time rendering
Technical communication

Tools

Perforce
RenderDoc
Git
Maya
Substance
Photoshop
Unreal/Unity

Job description

Riot Games Singapore is seeking a Rendering Technical Artist (Contract) to drive real-time shader and material work for League of Legends on the PC team. You will work across champions, skins, and related content within a modern PBR rendering pipeline.

Partnering with Art, Design, Engineering, and external vendors, you will translate visual goals into robust, performant shader solutions and diagnose rendering issues early to reduce rework. This is a Singapore-based contract role.

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