Senior Rendering Technical Artist (Contract)

Riot Games

Singapore

On-site

SGD 90,000 - 130,000

Full time

9 days ago

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Job summary

Riot Games Singapore is seeking a Rendering Technical Artist (Contract) to create and maintain real-time shaders and materials for League content, collaborating with Art, Design, and Engineering. You will optimize assets for performance, manage shader workflows, and help raise the craft bar across internal and external teams.

You will work with Perforce, Unreal/Unity pipelines, and shader toolchains, translating art direction into robust rendering solutions while communicating effectively with

Qualifications

  • 4+ years of professional experience as a Technical Artist in game development or real-time graphics.
  • Hands‑on experience writing and shipping shaders for real-time PBR pipelines.
  • Ability to read, write, and debug HLSL/GLSL shader languages and node-based systems.
  • Strong modeling, shading, texturing and lighting skills for games.
  • Experience with Unity/Unreal engines and performance profiling.
  • Excellent technical writing and collaboration across teams.

Responsibilities

  • Author, extend, and maintain real-time shaders and materials for League content.
  • Apply PBR fundamentals across albedo, normal, roughness, metallic, AO, lighting, and reflections.
  • Collaborate with Art and Design to translate direction into robust rendering solutions.
  • Provide hands-on support to external vendors for materials and shaders.
  • Validate assets under different lighting and in-game environments and diagnose issues.
  • Collaborate with engineering to manage memory budgets and optimize performance.
  • Integrate assets from external vendors using Perforce and maintain documentation.

Skills

Shaders
HLSL/GLSL
PBR rendering
Shader debugging
Documentation writing
Communication

Tools

Unity
Unreal
Perforce
RenderDoc
Python

Job description

Riot Games Singapore is seeking a Rendering Technical Artist (Contract) to create and maintain real-time shaders and materials for League content, collaborating with Art, Design, and Engineering. You will optimize assets for performance, manage shader workflows, and help raise the craft bar across internal and external teams.

You will work with Perforce, Unreal/Unity pipelines, and shader toolchains, translating art direction into robust rendering solutions while communicating effectively with

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