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Atome is seeking a highly analytical and product-minded Lead Game Systems & Economy Designer to own the numerical design, progression systems, economy balance, reward structures, and long-term player growth model for our next-generation mobile game.
You will work with design, product, engineering, data, and live-ops teams to build measurable, fun systems and to establish AI-assisted design workflows for simulation, balance iteration, and live-service experiments.
We are seeking a highly analytical and product-minded Lead Game Systems & Economy Designer to own the numerical design, progression systems, economy balance, reward structures, and long-term player growth model for our next-generation mobile game.
This role sits at the intersection of game design, data analysis, player psychology, monetization, and live operations. You will design the mathematical foundation that drives player progression, combat balance, resource flow, retention, event participation, and long-term engagement.
We are looking for someone who understands that game balance is not only about spreadsheets. Strong numerical design should help players clearly understand goals, feel meaningful progress, make interesting choices, and remain engaged over time. You will work closely with game designers, product managers, backend engineers, client engineers, data analysts, and live-ops teams to build systems that are both fun and measurable.
You will also help establish AI-assisted design workflows, using AI tools to accelerate simulation, balance iteration, content generation, economy analysis, and live-service experimentation.