Game Designer - Early Career

Atome

Singapore

On-site

SGD 20,000 - 27,000

Part time

14 days+
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Job summary

Atome is seeking a motivated game design intern to help design and implement gameplay features for mobile games. You will write detailed game design docs, configure content with project tools, and support cross‑functional teams across programming, art, and audio.

Under mentorship you will progressively own smaller features, gain hands-on experience with Unity or Unreal Engine, and leverage simple data analysis and game-economy concepts to refine gameplay.

Qualifications

  • Experience creating a personal game demo, indie game, Game Jam project, or university project.
  • Previous internship experience at a game company.
  • Familiarity with Unity, Unreal Engine, game editors, or scripting languages.
  • Basic skills in data analysis, mathematical modeling, or game economy and numerical design.
  • Extensive, long‑term experience with a particular game genre and a systematic understanding of that genre.
  • Familiarity with using AI tools appropriately to support research, prototyping, documentation, or content creation.
  • Broad experience across different types of games and a genuine passion for gaming.

Responsibilities

  • Participate in the design and development of gameplay features, systems, levels, and in-game events for mobile games.
  • Write game design documents based on design objectives, covering rules, workflows, UI requirements, and configuration tables.
  • Use project tools to configure game content and follow up on the development and implementation of programming, art, audio, and other assets.
  • Participate in version testing, identify and analyze player‑experience issues, and drive feature improvements.
  • Play and research leading games in the market, analyzing their core gameplay, progression systems, monetization design, and user experience.
  • Analyze and iterate on released content based on player feedback and game data.
  • Under the guidance of a mentor, gradually take independent ownership of smaller gameplay features, systems, or in-game event modules.

Skills

Game design
Unity
Unreal Engine
Data analysis
Game economy design
Scripting
AI tools usage
Indie/experimental games

Education

University project experience

Tools

Unity
Unreal Engine
Game editors
Scripting languages

Job description

Job Responsibilities
  • Participate in the design and development of gameplay features, systems, levels, and in-game events for mobile games.
  • Write game design documents based on design objectives, covering rules, workflows, UI requirements, and configuration tables.
  • Use project tools to configure game content and follow up on the development and implementation of programming, art, audio, and other assets.
  • Participate in version testing, identify and analyze player‑experience issues, and drive feature improvements.
  • Play and research leading games in the market, analyzing their core gameplay, progression systems, monetization design, and user experience.
  • Analyze and iterate on released content based on player feedback and game data.
  • Under the guidance of a mentor, gradually take independent ownership of smaller gameplay features, systems, or in-game event modules.
Preferred Qualifications
  • Experience creating a personal game demo, indie game, Game Jam project, or university project.
  • Previous internship experience at a game company.
  • Familiarity with Unity, Unreal Engine, game editors, or scripting languages.
  • Basic skills in data analysis, mathematical modeling, or game economy and numerical design.
  • Extensive, long‑term experience with a particular game genre and a systematic understanding of that genre.
  • Familiarity with using AI tools appropriately to support research, prototyping, documentation, or content creation.
  • Broad experience across different types of games and a genuine passion for gaming.
What We Value Most
  • The ability to understand players rather than simply expressing your own preferences.
  • The ability to turn creative ideas into clear, complete and actionable designs.
  • The ability to identify problems, validate assumptions and continuously iterate.
  • A genuine commitment to pursuing a long-term career in game design.
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