Lead Game Designer

Net6tem

Singapore

On-site

SGD 60,000 - 120,000

Full time

26 hours ago
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Benefits offered by this job

Profit-sharing

Job summary

Net6tem is seeking an experienced Game Designer to lead design, define systems and architecture for a confidential project. You will own the design process from concept through prototyping and ongoing improvements, collaborating with developers and artists to turn ideas into a scalable experience.

You will build prototypes, run playtests, and define MVP with a long-term partnership mindset. This profit-sharing opportunity emphasizes ownership and potential future commercial success.

Qualifications

  • Demonstrated experience designing and delivering games, with portfolio or prototypes.
  • Strong understanding of mechanics, core loops, progression, rewards and motivation.
  • Ability to design interconnected systems with rules, dependencies and edge cases.
  • Experience with game economy design, resource management and balancing.
  • Understanding of engaging monetisation and its impact on player experience.

Responsibilities

  • Define the game vision, core loops, rules, objectives and overall experience.
  • Design the game’s systems architecture, including mechanics, progression, rewards and content.
  • Develop progression systems, balancing models and a sustainable in-game economy.
  • Create and maintain the Game Design Document, system diagrams, feature specifications and acceptance criteria.
  • Build prototypes and organize playtests to validate gameplay before full development.
  • Work with developers on technical feasibility, dependencies and requirements.
  • Collaborate with artists, animators and UI/UX designers to ensure visuals support gameplay.
  • Define the minimum viable product, priorities features and roadmaps.
  • Use player feedback and data to improve onboarding, engagement and retention.
  • Anticipate exploits, cheating and balancing problems within the game’s systems.

Skills

Game design
Systems thinking
Prototyping
Game economy design
Balancing
Player motivation
Documentation
Communication in English
System design

Tools

Unity
Unreal Engine
Visual scripting

Job description

Singapore-based international team | Profit-sharing collaboration

About us

We are an international team of more than 50 people, seeking an experienced Game Designer to help shape and develop a confidential game project.

We are looking for a creative, structured collaborator who can take ownership of the game’s design, define its systems and architecture, and work closely with developers and artists to turn ideas into an engaging, scalable experience. Further project details will be shared with shortlisted candidates under a confidentiality agreement.

Your role

You will lead the game design process from concept and prototyping through development, testing and ongoing improvement.

Your responsibilities will include:

  • Define the game vision, core gameplay loops, rules, player objectives and overall experience.
  • Design the game’s systems architecture, including how mechanics, progression, rewards, content and player interactions connect.
  • Develop progression systems, balancing models and a sustainable in-game economy.
  • Create and maintain the Game Design Document, system diagrams, feature specifications, user flows and acceptance criteria.
  • Build prototypes and organize playtests to validate gameplay before full development.
  • Work with developers on technical feasibility, dependencies and implementation requirements.
  • Collaborate with artists, animators and UI/UX designers to ensure visual design supports gameplay.
  • Define the minimum viable product, priorities features and help build a realistic development roadmap.
  • Use player feedback and behavioral data to improve onboarding, engagement and retention.
  • Anticipate exploits, cheating, balancing problems and other risks within the game’s systems.
Essential skills and experience
Game design and systems thinking
  • Demonstrated experience designing and delivering games, supported by a portfolio, playable prototypes or released titles.
  • Strong understanding of game mechanics, core loops, progression, difficulty, rewards and player motivation.
  • Ability to design interconnected systems and explain their rules, dependencies and edge cases.
  • Experience with game economy design, resource management and quantitative balancing.
  • Understanding of engaging, fair monetisation and its impact on the player experience.
Game architecture and technical collaboration
  • Ability to translate game concepts into clear, implementable specifications.
  • Understanding of game states, data models, modular systems and configuration-driven design.
  • Familiarity with Unity, Unreal Engine or another production game engine.
  • Ability to prototype mechanics using engine tools, visual scripting or code.
  • Working knowledge of client/server responsibilities, persistent player data and backend integrations.
  • Ability to collaborate with engineers on performance, scalability and technical trade-offs.
Player experience and validation
  • Strong knowledge of onboarding, tutorials, interaction design and accessible game experiences.
  • Experience planning playtests, interpreting feedback and iterating on designs.
  • Ability to define useful analytics events and evaluate engagement, progression and retention.
  • Understanding of player psychology and different motivations for play.
Communication and delivery
  • Excellent written documentation and clear communication in English.
  • Ability to work effectively within an international, multidisciplinary team.
  • Strong prioritisation, organisation and ownership.
  • Comfortable working in an early-stage environment where ideas evolve through testing.
Additional skills we value
  • Experience with mobile games and touch-based interaction.
  • Social features, matchmaking, leaderboards and community systems.
  • Live operations, events and ongoing content planning.
  • Spreadsheet modelling, simulations and data analysis for balancing.
  • Familiarity with Figma, Miro, version control and project-management tools.
  • Basic programming or scripting skills, such as C#, C++, Python or visual scripting.
  • Experience coordinating external developers, artists or other creative contributors.
  • Awareness of privacy, player safety, moderation and age-appropriate design.
Collaboration and compensation

This opportunity is offered on a *profit-sharing basis rather than a salaried basis at the outset*. It is suited to someone who wants to contribute as a long-term project partner and participate in its potential commercial success.

The profit-sharing percentage, calculation method, payment conditions, responsibilities and expected time commitment will be discussed and documented before work begins. Returns will depend on the project generating distributable profit and are not guaranteed.

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