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Job summary
A leading gaming company in Singapore is looking for an experienced Game Designer to lead the development of game mechanics and systems. The ideal candidate will possess a Bachelor's degree and have at least 3 years of relevant experience, including a strong portfolio showcasing their work. Responsibilities include conceptualizing gameplay features, collaborating with developers, and iterating on designs based on user feedback. This position requires proficiency with game engines like Unity and Unreal Engine, along with solid UX knowledge.
Qualifications
Minimum 3 years of relevant experience in game design.
Strong portfolio showcasing levels or full game experiences.
Comfortable iterating quickly and integrating feedback.
Responsibilities
Lead the conceptualization and design of game mechanics.
Develop gameplay loops, player progression models.
Collaborate with developers to refine gameplay features.
Skills
Game Design
User Experience
Player Psychology
Communication
Education
Bachelor's degree in Game Design or related field
Tools
Unity
Unreal Engine
Job description
Singapore Game Design Experienced (Individual Contributor)
Job Description
Lead the conceptualization, design, and iteration of game mechanics, systems, and levels for incubation projects.
Develop compelling gameplay loops, player progression models, and core interaction patterns.
Collaborate closely with developers to implement and refine gameplay features.
Run and evaluate playtests to gather user feedback and continuously improve prototypes.
Maintain a backlog of viable game concepts and contribute to ideation pipelines.
Support game pitches and internal evaluations by presenting design thinking and rationale.
Job Requirements
Bachelor's degree or above in Game Design, Computer Science, or a related field.
Minimum 3 years of relevant experience (including internship) in game design, preferably with shipped titles or prototypes.
Strong portfolio showcasing design systems, levels, or full game experiences.
Proficiency with game engines (e.g. Unity, Unreal Engine) and design tools (e.g. level editors, visual scripting).
Solid grasp of user experience, player psychology, and retention mechanics.
Comfortable iterating quickly and integrating feedback into design cycles.
Strong communication and documentation skills for design handoff and collaboration.