Senior Render Programmer

Massive Entertainment – A Ubisoft Studio

Malmö kommun

On-site

SEK 390,600 - 613,800

Full time

14 days+
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Job summary

Massive Entertainment – A Ubisoft Studio in Malmö is seeking a Render Programmer to enhance the visual quality and performance of Tom Clancy’s The Division 2: Survivors. This role involves designing and implementing render systems, working closely with artists and testers.

The ideal candidate has professional C++ experience, a strong grasp of graphics APIs, and is familiar with performance-critical programming. Be part of an innovative AAA game team delivering high-quality gaming experiences.

Qualifications

  • Professional experience with C++ programming.
  • Intimately familiar with various graphics APIs and shader languages.
  • Thorough knowledge of 3D mathematics and rendering algorithms.

Responsibilities

  • Designing, implementing, and iterating on render systems.
  • Debugging GPU and rendering issues.
  • Developing features for multiple platforms.

Skills

C++ programming
Graphics APIs (DirectX 11/12, OpenGL, Vulkan)
3D mathematics
Performance critical programming

Job description

Survivors, Ubisoft, Malmö
Job Description

Tom Clancy’s The Division 2: Survivors is the return of winter survival to The Division franchise with improvements and bold new additions to the extraction experience.

Working on our tech team, your primary focus will be on implementing, extending, and maintaining the various render systems used by the project. As a render programmer you will be part of a very committed AAA game team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable solutions that bring the game to an even higher visual and performance standard.

What You’ll Do
  • Designing, implementing, and iterating on new and existing render systems
  • Working with C++ and shader programming
  • Developing features for multiple platforms and different hardware capabilities
  • Awareness of performance and memory footprints of different approaches or techniques
  • Debugging GPU and rendering issues
Qualifications
What you’ll bring
  • Professional experience with C++ programming
  • Intimately familiar with various graphics APIs (DirectX 11/12, OpenGL, Vulkan) and associated shader languages
  • Experience with performance critical programming
  • Thorough knowledge of 3D mathematics, rendering algorithms, and data structures
  • Ability to accurately predict task duration and understand dependencies
  • Experience with general purpose computations on GPUs

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