(Senior/Intermediate) Pipeline Technical Artist (Engine - Snowdrop) - Massive Malmo, Sweden
Tech Artists
Malmö kommun
Presencial
SEK 450 000 - 600 000
Tempo integral
14 dias+
Uma candidatura completa num minuto
Currículo e carta de apresentação personalizados, prontos a enviar.
Ultrapassa os filtros ATS
Resumo da oferta
A renowned game development company in Malmö is looking for a skilled individual to develop and enhance Snowdrop DCC Tools. The role requires expertise in customizing DCCs and proficiency in scripting with Python or C#. Candidates should have a solid understanding of game engines and experience with art asset optimization techniques. This is a fantastic opportunity to contribute to innovative projects and collaborate across disciplines in a dynamic team environment.
Qualificações
Professional experience with using and customizing DCCs for modeling, procedural content creation, and/or texture creation.
Scripting experience in Python or C#.
Knowledge in art asset optimization techniques.
Experience with memory budgets and optimization.
Solid knowledge of game engines like Unreal or Unity.
Experience in multi-platform development is a plus.
Responsabilidades
Develop and customize DCC tools for modelling, procedural content creation, and texturing workflows.
Collaborate with cross-disciplinary teams to integrate art assets into engines.
Optimize asset memory budgets and rendering performance.
Assist with cross-platform development considerations and workflow automation.
Support and improve art asset pipelines across multiple DCCs and engines.
Contribute ideas for cross-disciplinary improvements (Level Design, UI, Animation).
Conhecimentos
DCC Tools customization
Scripting in Python
Scripting in C#
Art asset optimization techniques
Game engine knowledge
Multi-platform development
Ferramentas
Houdini
Substance Painter
Substance Designer
Blender
3Ds Max
Maya
Motionbuilder
Photoshop
Unreal Engine
Unity
Descrição da oferta de emprego
Looking for someone with these qualifications to help build our Snowdrop DCC Tools:
Professional experience with using and customizing DCCs for modelling, procedural content creation and/or texture creation (we utilize Houdini, Substance Painter, Substance Designer, Blender, 3Ds Max, Maya, Motionbuilder, and Photoshop)
Scripting in Python or C#
Experience with art asset optimization techniques
Experience with memory budgets and optimization
Solid game engine knowledge and experience (proprietary and/or Unreal or Unity)
Experience of multi-platform development is an advantage
If you have experience in any adjacent field (Level Design, Art, UI, Animation) we’d love to know as we often work cross disciplinary
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