An application made for this job — a tailored resume and cover letter that speak straight to the posting.
Avalanche Studios in Stockholm is seeking a Senior Technical Artist to enhance our proprietary tech and optimize visual performance. You will work autonomously on technical art tasks, collaborating with rendering programmers to develop shaders and improve artist workflows.
The ideal candidate has 8 to 10+ years of experience, is highly skilled in Maya, and has a solid foundation in scripting with Python. Join us in our vibrant Stockholm office and help shape the future of our games.
As a Senior Technical Artist within the COTW team, you will play a critical role in pushing our proprietary tech to its absolute limits. Your mission is to help us release content with stellar performance and next‑generation shaders. We are looking for an industry veteran who thrives on autonomy. Once you are ramped up on our internal tools and tech, you won't need handholding, you will proactively identify your own tasks based on high‑level team goals and milestone plans. If you love solving deep technical problems, optimizing memory, and rewriting the rules of what's visually possible, this is the perfect playground for you.
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity.
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.