Senior Technical Artist

Avalanche Studios

Stockholms kommun

Hybrid

SEK 720,000 - 960,000

Full time

14 days+
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Job summary

Avalanche Studios in Stockholm is seeking a Senior Technical Artist to enhance our proprietary tech and optimize visual performance. You will work autonomously on technical art tasks, collaborating with rendering programmers to develop shaders and improve artist workflows.

The ideal candidate has 8 to 10+ years of experience, is highly skilled in Maya, and has a solid foundation in scripting with Python. Join us in our vibrant Stockholm office and help shape the future of our games.

Qualifications

  • 8 to 10+ years of experience as a technical artist.
  • Highly skilled in Maya and modern game-engine pipelines.
  • Strong in scripting with Python and familiar with C++.

Responsibilities

  • Identify performance bottlenecks and optimize memory and performance.
  • Drive shader development and collaborate closely with rendering programmers.
  • Support and improve artist tooling and streamline creative workflows.

Skills

Technical artistry
Maya
Python scripting
C++ code navigation
Shader development
Debugging skills

Job description

The Position

As a Senior Technical Artist within the COTW team, you will play a critical role in pushing our proprietary tech to its absolute limits. Your mission is to help us release content with stellar performance and next‑generation shaders. We are looking for an industry veteran who thrives on autonomy. Once you are ramped up on our internal tools and tech, you won't need handholding, you will proactively identify your own tasks based on high‑level team goals and milestone plans. If you love solving deep technical problems, optimizing memory, and rewriting the rules of what's visually possible, this is the perfect playground for you.

What you’ll do
  • Identify performance bottlenecks, profile game content, and implement critical optimizations for memory and performance
  • Drive shader development, migration, and improvement in close collaboration with our rendering programmers
  • Maintain, support, and improve artist tooling and pipelines to streamline creative workflows
  • Work autonomously within the team to translate milestone goals into actionable technical art tasks
  • Learn and master our internal engine and proprietary tech, getting up to speed quickly with the support from the team
  • Proactively collaborate across disciplines, giving and receiving constructive feedback to level up the team’s output
Who you are
  • An industry veteran with 8 to 10+ years of experience as a technical artist
  • A self‑motivated problem solver who requires minimal direction and loves finding creative solutions to technical challenges
  • Highly skilled in Maya with a deep understanding of modern game‑engine pipelines and graphics/rendering principles
  • Strong in scripting with Python and comfortable reading and navigating C++ code bases
  • Familiar with HLSL (or a similar shading language) and passionate about shader development
  • An expert at debugging, profiling, and optimizing complex game assets for memory and performance
  • An excellent communicator who builds strong relationships with the team
The Stockholm location

Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity.

Our values

At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

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