Senior 3D Artist - Sweden (Onsite)

Houseofhow

Bodens kommun

On-site

SEK 491,427 - 819,045

Full time

14 days+
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Job summary

Houseofhow is looking for a Senior 3D Artist to create engaging and beautiful artwork for a life sim game. You will collaborate with a dedicated development team to design and produce art assets that enhance quality gameplay experiences. The ideal candidate will possess a strong portfolio and extensive experience in game art development.

This role expects you to mentor junior artists and contribute to various projects in a thriving work environment.

Qualifications

  • 7+ years experience as a 3D artist in game development.
  • 2+ years experience on a AA/AAA game.
  • Strong portfolio demonstrating visual design skills.

Responsibilities

  • Conceptualize and craft visual styles for projects.
  • Own and supervise overall art efforts.
  • Support and mentor the art team.

Skills

3D art experience
Visual design
Mentoring ability
Collaboration skills
English fluency

Tools

Maya
ZBrush
Substance 3D
Git
Unreal Engine
Unity
Trello
Jira

Job description

We are looking for a Senior 3D Artist to create cute and beautiful artwork. We are looking for someone who has a passion for games to drive our products to the next level. Day-to-day activities will include working closely with a dev team to concept, design, and create art assets in a key part of quality experiences that make our games great!

You should have a broad knowledge of art tools, a keen ability to create and meet estimates, and a good sense for color, shape, form, pose, and lighting.

As a senior artist, you should also have a track record of coordinating with other disciplines and managing deliverables in coordination with multiple people on your team, creating and following processes and an environment that sets the project up for success.

You will join us as a senior artist on a life sim game in a massive global kids’ IP. The game is a cutesy stylized social hub MMO with various minigames and has daily active users in the high tens of millions.

You’ll be supported by our Art Director with 10+ years of AAA game art experience.

Responsibilities
  • Research, conceptualize and craft visual styles for projects.
  • Own and supervise overall art efforts for your projects.
  • Support, mentor and inspire the art team to deliver overall goals and project on time.
  • Aid other artists in providing feedback with modelings and other guidance, to help align them to the overall art vision of the product that you help create.
  • Work in a variety of styles, producing models of characters, backgrounds, props, events, etc.
  • Work with riggers, animators, and developers to help bring your art to life/motion.
Requirements
  • Cleared to work and located in Sweden, and willing to relocate or commute to Boden.
  • 7+ years experience in game development as a 3D artist or equivalent, in collaboration with other technical and non-technical disciplines.
  • 2+ years experience on a AA/AAA game as a developer.
  • A portfolio demonstrating strong visual design, dynamic compositions, compelling silhouettes, and a variety of styles.
  • Strong fundamentals in proportions, anatomy, materials, color usage, lighting, areas of detail and areas of rest.
  • Ability to work across a variety of styles.
  • Advanced Maya, ZBrush, and/or Substance 3D skills.
  • Experience in source control systems such as Git or SVN.
  • Experience in ADO, Trello, Jira, or other task tracking systems.
  • Experience in Unreal, Unity, or other engines.
  • Experience and comfort with detailed and accurate project planning.
  • Ability to offer mentorship to more junior artists on the team.
  • Written and spoken English fluency.
Bonus Qualifications
  • Shipped a AA/AAA game as an artist.
  • Shipped a game on consoles.
  • Experience in UGC development (e.g., Minecraft, Roblox).
  • Experience in managing other artists and/or small teams.
  • An understanding and ability with 2D art.
  • Coding, Animation, Audio, etc. If you have any related side skills, please tell us!
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