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Avalanche Studios is seeking a Senior Technical Artist in Stockholm to push the limits of proprietary technology and optimize performance for game assets. The ideal candidate has 8 to 10+ years of experience, excels in Maya, and has strong skills in Python scripting and shader development.
This role involves identifying performance bottlenecks, driving shader improvements, and supporting artist workflows. The Stockholm office embodies the vibrant game industry culture, requiring collaboration on-site three days a week.
As a Senior Technical Artist within the COTW team, you will play a critical role in pushing our proprietary tech to its absolute limits. Your mission is to help us release content with stellar performance and next-generation shaders. We are looking for an industry veteran who thrives on autonomy. Once you are ramped up on our internal tools and tech, you won't need handholding, you will proactively identify your own tasks based on high-level team goals and milestone plans. If you love solving deep technical problems, optimizing memory, and rewriting the rules of what’s visually possible, this is the perfect playground for you.
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity.