Stockholm Senior Technical Artist

Avalanche Studios

Stockholms kommun

Hybrid

SEK 669,600 - 892,800

Full time

14 days+
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Job summary

Avalanche Studios is seeking a Senior Technical Artist in Stockholm to push the limits of proprietary technology and optimize performance for game assets. The ideal candidate has 8 to 10+ years of experience, excels in Maya, and has strong skills in Python scripting and shader development.

This role involves identifying performance bottlenecks, driving shader improvements, and supporting artist workflows. The Stockholm office embodies the vibrant game industry culture, requiring collaboration on-site three days a week.

Qualifications

  • 8 to 10+ years of experience as a technical artist.
  • Self-motivated problem solver with minimal direction.
  • Deep understanding of game-engine pipelines and graphics principles.

Responsibilities

  • Identify performance bottlenecks and implement optimizations.
  • Lead shader development in collaboration with rendering programmers.
  • Maintain and improve artist tooling and pipelines.
  • Translate milestone goals into actionable tasks.
  • Collaborate across disciplines and provide constructive feedback.

Skills

Maya expertise
Scripting with Python
Shader development
Debugging and profiling
Memory optimization
C++ navigation
Communication skills

Job description

As a Senior Technical Artist within the COTW team, you will play a critical role in pushing our proprietary tech to its absolute limits. Your mission is to help us release content with stellar performance and next-generation shaders. We are looking for an industry veteran who thrives on autonomy. Once you are ramped up on our internal tools and tech, you won't need handholding, you will proactively identify your own tasks based on high-level team goals and milestone plans. If you love solving deep technical problems, optimizing memory, and rewriting the rules of what’s visually possible, this is the perfect playground for you.

What you’ll do
  • Identify performance bottlenecks, profile game content, and implement critical optimizations for memory and performance
  • Drive shader development, migration, and improvement in close collaboration with our rendering programmers
  • Maintain, support, and improve artist tooling and pipelines to streamline creative workflows
  • Work autonomously within the team to translate milestone goals into actionable technical art tasks
  • Learn and master our internal engine and proprietary tech, getting up to speed quickly with the support from the team.
  • Proactively collaborate across disciplines, giving and receiving constructive feedback to level up the team’s output
Who you are
  • An industry veteran with 8 to 10+ years of experience as a technical artist
  • A self‑motivated problem solver who requires minimal direction and loves finding creative solutions to technical challenges
  • Highly skilled in Maya with a deep understanding of modern game‑engine pipelines and graphics/rendering principles
  • Strong in scripting with Python and comfortable reading and navigating C++ code bases
  • Familiar with HLSL (or a similar shading language) and passionate about shader development
  • An expert at debugging, profiling, and optimizing complex game assets for memory and performance
  • An excellent communicator who builds strong relationships with the team.
The Stockholm location

Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity.

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